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tests: Test implicit conversions for return statements.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7,3 +7,238 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4 main() : sv_target
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float4x1 main() : sv_target
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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float3 func()
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{
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return float3x1(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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float3 func()
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{
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return float1x3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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float1x3 func()
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{
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return float3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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float3x1 func()
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{
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return float3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float3x1 func()
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{
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return float1x3(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader fail]
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float1x3 func()
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{
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return float3x1(0.4, 0.3, 0.2);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader]
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float3 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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float3 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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float3 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float3x1 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader]
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float3x1 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float3x1 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader]
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float1x3 func()
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{
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return float4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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float1x3 func()
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{
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return float4x1(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[pixel shader]
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float1x3 func()
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{
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return float1x4(0.4, 0.3, 0.2, 0.1);
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}
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float4 main() : sv_target
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{
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return float4(func(), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.2, 0.0)
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