vkd3d-shader/hlsl: Use the modifiers location when validating modifiers on casts.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-08-30 12:21:26 -05:00 committed by Alexandre Julliard
parent 6ee423a21b
commit 28092bb200

View File

@ -2836,7 +2836,7 @@ unary_expr:
if ($2)
{
hlsl_error(ctx, @3, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
hlsl_error(ctx, @2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers are not allowed on casts.");
YYABORT;
}