vkd3d-shader/hlsl: Write SM4 loops.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2021-11-05 19:35:54 +01:00 committed by Alexandre Julliard
parent ac6164f3d9
commit 09dfe62368

View File

@ -23,6 +23,8 @@
#include "vkd3d_d3dcommon.h"
#include "sm4.h"
static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx)
{
@ -1432,6 +1434,22 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_loop(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop)
{
struct sm4_instruction instr =
{
.opcode = VKD3D_SM4_OP_LOOP,
};
write_sm4_instruction(buffer, &instr);
write_sm4_block(ctx, buffer, &loop->body);
instr.opcode = VKD3D_SM4_OP_ENDLOOP;
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
{
@ -1544,6 +1562,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr));
break;
case HLSL_IR_LOOP:
write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr));
break;
case HLSL_IR_STORE:
write_sm4_store(ctx, buffer, hlsl_ir_store(instr));
break;