vkd3d: Validate resource flags.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-06 14:47:38 +02:00 committed by Alexandre Julliard
parent 5259a89138
commit a2f7ae0d32

View File

@ -549,6 +549,9 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
buffer_info.pQueueFamilyIndices = NULL;
}
if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
FIXME("Unsupported resource flags %#x.\n", desc->Flags);
if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
{
WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
@ -672,6 +675,7 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
HRESULT hr;
assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
assert(d3d12_resource_validate_desc(desc) == S_OK);
if (!desc->MipLevels)
{
@ -1190,6 +1194,22 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
return impl_from_ID3D12Resource(iface);
}
static void d3d12_validate_resource_flags(D3D12_RESOURCE_FLAGS flags)
{
unsigned int unknown_flags = flags & ~(D3D12_RESOURCE_FLAG_NONE
| D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
| D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
| D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
| D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
| D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
| D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
if (unknown_flags)
FIXME("Unknown resource flags %#x.\n", unknown_flags);
if (flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER)
FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER.\n");
}
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
{
switch (desc->Dimension)
@ -1228,6 +1248,8 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
return E_INVALIDARG;
}
d3d12_validate_resource_flags(desc->Flags);
/* FIXME: Validate alignment for textures. */
return S_OK;