vkd3d-shader/hlsl: Parse dot() intrinsic.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-06-24 09:41:27 +02:00 committed by Alexandre Julliard
parent 80586bf7a9
commit 58d017ccc1
2 changed files with 63 additions and 1 deletions

View File

@ -1516,6 +1516,61 @@ static struct list *add_binary_shift_expr_merge(struct hlsl_ctx *ctx, struct lis
return list1;
}
static struct hlsl_ir_node *add_binary_dot_expr(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, const struct vkd3d_shader_location *loc)
{
enum hlsl_base_type base = expr_common_base_type(arg1->data_type->base_type, arg2->data_type->base_type);
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *common_type, *ret_type;
enum hlsl_ir_expr_op op;
unsigned dim;
if (arg1->data_type->type == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg1->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Invalid type %s.\n", string->buffer);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
if (arg2->data_type->type == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg2->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Invalid type %s.\n", string->buffer);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
if (arg1->data_type->type == HLSL_CLASS_SCALAR)
dim = arg2->data_type->dimx;
else if (arg1->data_type->type == HLSL_CLASS_SCALAR)
dim = arg1->data_type->dimx;
else
dim = min(arg1->data_type->dimx, arg2->data_type->dimx);
if (dim == 1)
op = HLSL_OP2_MUL;
else
op = HLSL_OP2_DOT;
common_type = hlsl_get_vector_type(ctx, base, dim);
ret_type = hlsl_get_scalar_type(ctx, base);
if (!(args[0] = add_implicit_conversion(ctx, instrs, arg1, common_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, instrs, arg2, common_type, loc)))
return NULL;
return add_expr(ctx, instrs, op, args, ret_type, loc);
}
static enum hlsl_ir_expr_op op_from_assignment(enum parse_assign_op op)
{
static const enum hlsl_ir_expr_op ops[] =
@ -2023,6 +2078,12 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, mul2, mul1_neg, loc);
}
static bool intrinsic_dot(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return !!add_binary_dot_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
}
static bool intrinsic_floor(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -2220,6 +2281,7 @@ intrinsic_functions[] =
{"abs", 1, true, intrinsic_abs},
{"clamp", 3, true, intrinsic_clamp},
{"cross", 2, true, intrinsic_cross},
{"dot", 2, true, intrinsic_dot},
{"floor", 1, true, intrinsic_floor},
{"max", 2, true, intrinsic_max},
{"min", 2, true, intrinsic_min},

View File

@ -56,7 +56,7 @@ float4 main() : SV_TARGET
% Account for both the SM1 and SM4 uniform layout
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 3.0 0.0 0.0 0.0
todo draw quad
draw quad
probe all rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader fail]