vkd3d-shader: Don't use assignment instructions as sources.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-09 19:42:46 -06:00 committed by Alexandre Julliard
parent ed44a2bcf0
commit 5f66257b8b

View File

@ -1261,6 +1261,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
{
struct hlsl_ir_assignment *assign;
struct hlsl_type *lhs_type;
struct hlsl_ir_expr *copy;
DWORD writemask = 0;
lhs_type = lhs->data_type;
@ -1321,7 +1322,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
lhs = lhs_inner;
}
init_node(&assign->node, HLSL_IR_ASSIGNMENT, lhs_type, lhs->loc);
init_node(&assign->node, HLSL_IR_ASSIGNMENT, NULL, lhs->loc);
assign->writemask = writemask;
assign->lhs.var = hlsl_ir_load(lhs)->src.var;
hlsl_src_from_node(&assign->lhs.offset, hlsl_ir_load(lhs)->src.offset.node);
@ -1337,7 +1338,14 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
hlsl_src_from_node(&assign->rhs, rhs);
list_add_tail(instrs, &assign->node.entry);
return &assign->node;
/* Don't use the instruction itself as a source, as this makes structure
* splitting easier. Instead copy it here. Since we retrieve sources from
* the last instruction in the list, we do need to copy. Use a cast
* instruction to the same type as a makeshift identity expression. */
if (!(copy = hlsl_new_cast(rhs, rhs->data_type, &lhs->loc)))
return NULL;
list_add_tail(instrs, &copy->node.entry);
return &copy->node;
}
static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var,