vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-17 17:59:32 +02:00 committed by Alexandre Julliard
parent 86b4c8c9de
commit 35ead5825d

View File

@ -2207,6 +2207,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
VkWriteDescriptorSet *descriptor_writes = NULL, *current_descriptor_write;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
VkDescriptorBufferInfo *buffer_infos = NULL, *current_buffer_info;
const struct d3d12_root_parameter *root_parameter;
struct vkd3d_push_descriptor *push_descriptor;
struct d3d12_device *device = list->device;
VkDescriptorBufferInfo *vk_buffer_info;
@ -2231,9 +2232,10 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
if (!(bindings->push_descriptor_dirty_mask & (1u << i)))
continue;
root_parameter = &root_signature->parameters[i];
push_descriptor = &bindings->push_descriptors[i];
if (root_signature->parameters[i].parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
{
vk_buffer_view = NULL;
vk_buffer_info = current_buffer_info;
@ -2248,8 +2250,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
}
if (!vk_write_descriptor_set_from_root_descriptor(current_descriptor_write,
&root_signature->parameters[i], bindings->descriptor_set,
vk_buffer_view, vk_buffer_info))
root_parameter, bindings->descriptor_set, vk_buffer_view, vk_buffer_info))
continue;
++descriptor_count;
@ -3377,39 +3378,31 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
const struct d3d12_root_signature *root_signature = bindings->root_signature;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_descriptor *root_descriptor;
const struct d3d12_root_parameter *root_parameter;
struct VkWriteDescriptorSet descriptor_write;
struct VkDescriptorBufferInfo buffer_info;
struct d3d12_resource *resource;
assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
root_descriptor = &root_signature->parameters[index].u.descriptor;
root_parameter = &root_signature->parameters[index];
assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
buffer_info.buffer = resource->u.vk_buffer;
buffer_info.offset = gpu_address - resource->gpu_address;
buffer_info.range = VK_WHOLE_SIZE;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstBinding = root_descriptor->binding;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.pImageInfo = NULL;
descriptor_write.pBufferInfo = &buffer_info;
descriptor_write.pTexelBufferView = NULL;
if (vk_info->KHR_push_descriptor)
{
descriptor_write.dstSet = VK_NULL_HANDLE;
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, VK_NULL_HANDLE, NULL, &buffer_info);
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
}
else
{
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.dstSet = bindings->descriptor_set;
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, bindings->descriptor_set, NULL, &buffer_info);
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
bindings->push_descriptors[index].u.cbv.vk_buffer = buffer_info.buffer;
@ -3448,20 +3441,14 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
const struct d3d12_root_signature *root_signature = bindings->root_signature;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_descriptor *root_descriptor;
const struct d3d12_root_parameter *root_parameter;
struct VkWriteDescriptorSet descriptor_write;
VkDevice vk_device = list->device->vk_device;
VkDescriptorType descriptor_type;
VkBufferView vk_buffer_view;
assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV
|| root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV);
root_descriptor = &root_signature->parameters[index].u.descriptor;
if (root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV)
descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
else
descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
root_parameter = &root_signature->parameters[index];
assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV
|| root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV);
/* FIXME: Re-use buffer views. */
if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, &vk_buffer_view))
@ -3477,26 +3464,18 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
return;
}
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstBinding = root_descriptor->binding;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = descriptor_type;
descriptor_write.pImageInfo = NULL;
descriptor_write.pBufferInfo = NULL;
descriptor_write.pTexelBufferView = &vk_buffer_view;
if (vk_info->KHR_push_descriptor)
{
descriptor_write.dstSet = VK_NULL_HANDLE;
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, VK_NULL_HANDLE, &vk_buffer_view, NULL);
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
}
else
{
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.dstSet = bindings->descriptor_set;
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, bindings->descriptor_set, &vk_buffer_view, NULL);
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
bindings->push_descriptors[index].u.vk_buffer_view = vk_buffer_view;