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vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2207,6 +2207,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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VkWriteDescriptorSet *descriptor_writes = NULL, *current_descriptor_write;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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VkDescriptorBufferInfo *buffer_infos = NULL, *current_buffer_info;
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const struct d3d12_root_parameter *root_parameter;
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struct vkd3d_push_descriptor *push_descriptor;
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struct d3d12_device *device = list->device;
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VkDescriptorBufferInfo *vk_buffer_info;
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@ -2231,9 +2232,10 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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if (!(bindings->push_descriptor_dirty_mask & (1u << i)))
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continue;
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root_parameter = &root_signature->parameters[i];
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push_descriptor = &bindings->push_descriptors[i];
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if (root_signature->parameters[i].parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
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if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
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{
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vk_buffer_view = NULL;
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vk_buffer_info = current_buffer_info;
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@ -2248,8 +2250,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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}
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if (!vk_write_descriptor_set_from_root_descriptor(current_descriptor_write,
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&root_signature->parameters[i], bindings->descriptor_set,
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vk_buffer_view, vk_buffer_info))
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root_parameter, bindings->descriptor_set, vk_buffer_view, vk_buffer_info))
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continue;
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++descriptor_count;
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@ -3377,39 +3378,31 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
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const struct d3d12_root_descriptor *root_descriptor;
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const struct d3d12_root_parameter *root_parameter;
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struct VkWriteDescriptorSet descriptor_write;
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struct VkDescriptorBufferInfo buffer_info;
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struct d3d12_resource *resource;
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assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
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root_descriptor = &root_signature->parameters[index].u.descriptor;
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root_parameter = &root_signature->parameters[index];
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assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
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resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
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buffer_info.buffer = resource->u.vk_buffer;
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buffer_info.offset = gpu_address - resource->gpu_address;
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buffer_info.range = VK_WHOLE_SIZE;
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.pNext = NULL;
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descriptor_write.dstBinding = root_descriptor->binding;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptor_write.pImageInfo = NULL;
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descriptor_write.pBufferInfo = &buffer_info;
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descriptor_write.pTexelBufferView = NULL;
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if (vk_info->KHR_push_descriptor)
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{
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descriptor_write.dstSet = VK_NULL_HANDLE;
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, VK_NULL_HANDLE, NULL, &buffer_info);
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VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
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root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
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}
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else
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{
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d3d12_command_list_prepare_descriptors(list, bind_point);
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descriptor_write.dstSet = bindings->descriptor_set;
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, bindings->descriptor_set, NULL, &buffer_info);
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VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
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bindings->push_descriptors[index].u.cbv.vk_buffer = buffer_info.buffer;
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@ -3448,20 +3441,14 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
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const struct d3d12_root_descriptor *root_descriptor;
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const struct d3d12_root_parameter *root_parameter;
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struct VkWriteDescriptorSet descriptor_write;
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VkDevice vk_device = list->device->vk_device;
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VkDescriptorType descriptor_type;
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VkBufferView vk_buffer_view;
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assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV
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|| root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV);
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root_descriptor = &root_signature->parameters[index].u.descriptor;
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if (root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV)
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descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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else
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descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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root_parameter = &root_signature->parameters[index];
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assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_SRV
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|| root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV);
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/* FIXME: Re-use buffer views. */
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if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, &vk_buffer_view))
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@ -3477,26 +3464,18 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
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return;
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}
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.pNext = NULL;
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descriptor_write.dstBinding = root_descriptor->binding;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = descriptor_type;
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descriptor_write.pImageInfo = NULL;
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descriptor_write.pBufferInfo = NULL;
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descriptor_write.pTexelBufferView = &vk_buffer_view;
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if (vk_info->KHR_push_descriptor)
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{
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descriptor_write.dstSet = VK_NULL_HANDLE;
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, VK_NULL_HANDLE, &vk_buffer_view, NULL);
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VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
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root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
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}
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else
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{
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d3d12_command_list_prepare_descriptors(list, bind_point);
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descriptor_write.dstSet = bindings->descriptor_set;
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, bindings->descriptor_set, &vk_buffer_view, NULL);
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VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
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bindings->push_descriptors[index].u.vk_buffer_view = vk_buffer_view;
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