vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-04 17:43:59 -05:00 committed by Alexandre Julliard
parent 41c6cb59d9
commit d8bea777a1

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@ -1027,7 +1027,7 @@ enum vkd3d_shader_minimum_precision
/** 16-bit floating-point. */
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
/** 10-bit fixed point (2 integer and 8 fractional bits). */
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
/** 16-bit signed integer. */
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
/** 16-bit unsigned integer. */