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tests: Test how matrix types interact with semantics.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -108,6 +108,7 @@ vkd3d_shader_tests = \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/logic-operations.shader_test \
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tests/math.shader_test \
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tests/matrix-semantics.shader_test \
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tests/multiple-rt.shader_test \
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tests/nointerpolation.shader_test \
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tests/pow.shader_test \
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102
tests/matrix-semantics.shader_test
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102
tests/matrix-semantics.shader_test
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@ -0,0 +1,102 @@
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[pixel shader]
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float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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row_major float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[require]
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shader model >= 4.0
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[render target 0]
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format r32 float
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size (640, 480)
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[render target 1]
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format r32 float
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size (640, 480)
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[render target 2]
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format r32 float
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size (640, 480)
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[render target 3]
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format r32 float
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size (640, 480)
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[pixel shader]
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row_major float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (3.0)
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probe render target 3 all r (4.0)
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[pixel shader]
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float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (3.0)
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probe render target 3 all r (4.0)
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[pixel shader fail todo]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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[pixel shader]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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[test]
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todo draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (5.0)
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probe render target 3 all r (6.0)
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[render target 0]
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format r32g32b32a32 float
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size (640, 480)
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[pixel shader]
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float4(1.0, 2.0, 3.0, 4.0);
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y = float2(5.0, 6.0);
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}
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[test]
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todo draw quad
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probe render target 0 all rgba (1.0, 2.0, 3.0, 4.0)
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probe render target 1 all r (5.0)
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probe render target 2 all r (6.0)
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