vkd3d-shader: Add OpenGL SPIR-V target environment.

More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-11 15:33:34 +02:00 committed by Alexandre Julliard
parent 970aafaf55
commit 2f43965c2c
4 changed files with 78 additions and 17 deletions

View File

@ -125,8 +125,18 @@ struct vkd3d_shader_interface
unsigned int uav_counter_count;
};
enum vkd3d_shader_target
{
VKD3D_SHADER_TARGET_NONE,
VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5,
VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
};
struct vkd3d_shader_compile_arguments
{
enum vkd3d_shader_target target;
unsigned int *output_swizzles;
unsigned int output_swizzle_count;
};

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@ -36,7 +36,21 @@
#ifdef HAVE_SPIRV_TOOLS
# include "spirv-tools/libspirv.h"
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv)
static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_target target)
{
switch (target)
{
case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
return SPV_ENV_OPENGL_4_5;
case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
return SPV_ENV_VULKAN_1_0;
default:
ERR("Invalid shader target %#x.\n", target);
return SPV_ENV_VULKAN_1_0;
}
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target)
{
const static uint32_t options
= SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT;
@ -45,7 +59,7 @@ static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv)
spv_context context;
spv_result_t ret;
context = spvContextCreate(SPV_ENV_VULKAN_1_0);
context = spvContextCreate(spv_target_env_from_vkd3d(target));
if (!(ret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
options, &text, &diagnostic)))
@ -68,13 +82,13 @@ static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv)
spvContextDestroy(context);
}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv)
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target)
{
spv_diagnostic diagnostic = NULL;
spv_context context;
spv_result_t ret;
context = spvContextCreate(SPV_ENV_VULKAN_1_0);
context = spvContextCreate(spv_target_env_from_vkd3d(target));
if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t),
&diagnostic)))
@ -89,8 +103,8 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv)
#else
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv) {}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target) {}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target) {}
#endif /* HAVE_SPIRV_TOOLS */
@ -1968,6 +1982,12 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return compiler;
}
static enum vkd3d_shader_target vkd3d_dxbc_compiler_get_target(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_compile_arguments *args = compiler->compile_args;
return args ? args->target : VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
}
static bool vkd3d_dxbc_compiler_check_shader_visibility(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_visibility visibility)
{
@ -2983,9 +3003,13 @@ static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval;
struct vkd3d_spirv_builtin builtin;
enum vkd3d_shader_target target;
}
vkd3d_system_value_builtins[] =
{
{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
{VKD3D_SIV_POSITION, {VKD3D_TYPE_FLOAT, 4, SpvBuiltInPosition}},
{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex}},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
@ -3020,16 +3044,20 @@ vkd3d_register_builtins[] =
};
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
enum vkd3d_shader_input_sysval_semantic sysval)
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
{
enum vkd3d_shader_target target;
unsigned int i;
if (!sysval)
return NULL;
target = vkd3d_dxbc_compiler_get_target(compiler);
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
{
if (vkd3d_system_value_builtins[i].sysval == sysval)
if (vkd3d_system_value_builtins[i].sysval == sysval
&& (!vkd3d_system_value_builtins[i].target
|| vkd3d_system_value_builtins[i].target == target))
return &vkd3d_system_value_builtins[i].builtin;
}
@ -3052,12 +3080,12 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
return NULL;
}
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(enum vkd3d_shader_register_type reg_type,
enum vkd3d_shader_input_sysval_semantic sysval)
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval)
{
const struct vkd3d_spirv_builtin *builtin;
if ((builtin = get_spirv_builtin_for_sysval(sysval)))
if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
return builtin;
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
@ -3124,7 +3152,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
reg_idx = reg->idx[0].offset;
}
builtin = get_spirv_builtin_for_sysval(sysval);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
@ -3321,7 +3349,7 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
if (clip_distance_mask)
{
count = vkd3d_popcount(clip_distance_mask);
builtin = get_spirv_builtin_for_sysval(VKD3D_SIV_CLIP_DISTANCE);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CLIP_DISTANCE);
clip_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassOutput, builtin->component_type, builtin->component_count, count);
vkd3d_spirv_add_iface_variable(builder, clip_distance_id);
@ -3331,7 +3359,7 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
if (cull_distance_mask)
{
count = vkd3d_popcount(cull_distance_mask);
builtin = get_spirv_builtin_for_sysval(VKD3D_SIV_CULL_DISTANCE);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CULL_DISTANCE);
cull_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassOutput, builtin->component_type, builtin->component_count, count);
vkd3d_spirv_add_iface_variable(builder, cull_distance_id);
@ -3383,7 +3411,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
return;
}
builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
@ -6631,8 +6659,9 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
if (TRACE_ON())
{
vkd3d_spirv_dump(spirv);
vkd3d_spirv_validate(spirv);
enum vkd3d_shader_target target = vkd3d_dxbc_compiler_get_target(compiler);
vkd3d_spirv_dump(spirv, target);
vkd3d_spirv_validate(spirv, target);
}
return VKD3D_OK;

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@ -56,6 +56,24 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
free_shader_desc(&parser->shader_desc);
}
static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
{
if (!compile_args)
return VKD3D_OK;
switch (compile_args->target)
{
case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
break;
default:
WARN("Invalid shader target %#x.\n", compile_args->target);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
const struct vkd3d_shader_interface *shader_interface,
@ -70,6 +88,9 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
return ret;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;

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@ -1994,6 +1994,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
graphics->attachment_count = graphics->rt_idx + rt_count;
ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
ps_compile_args.output_swizzles = ps_output_swizzle;
ps_compile_args.output_swizzle_count = rt_count;