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tests: Add a test for an unconditional break instruction at the end of a loop block.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7919,6 +7919,45 @@ static void test_shader_instructions(void)
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0x00000000, 0x0100003e,
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};
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static struct named_shader ps_loop_break = {"loop_break", ps_loop_break_code, sizeof(ps_loop_break_code)};
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static const DWORD ps_loop_end_break_code[] =
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{
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#if 0
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float4 src0;
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void main(out float4 dst : SV_Target)
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{
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float tmp = 0.0f;
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for (int i = 0; i < src0.x; ++i)
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{
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if (i != src0.y)
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{
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tmp += 1.0f;
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continue;
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}
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tmp = 1.0f;
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break;
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}
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dst = float4(tmp, 0, 0, 0);
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}
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#endif
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0x43425844, 0x0239f900, 0x5b94f73f, 0x68b75aa3, 0x27d353d2, 0x00000001, 0x000001e0, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a,
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0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
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0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
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0x03040003, 0x0010003a, 0x00000000, 0x08000039, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
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0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x07000000, 0x00100012,
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0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100042, 0x00000000,
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0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100086,
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0x00000000, 0x01000007, 0x01000015, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x3f800000,
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0x01000002, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036,
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0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static struct named_shader ps_loop_end_break = {"loop_end_break", ps_loop_end_break_code, sizeof(ps_loop_end_break_code)};
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static const DWORD ps_loop_ret_code[] =
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{
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#if 0
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@ -9730,6 +9769,8 @@ static void test_shader_instructions(void)
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{&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
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{&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
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{&ps_loop_end_break, {{7.0f, 2.0f}}, {{1.0f}}},
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{&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
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{&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
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{&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
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