mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
This commit is contained in:
parent
35b48a8b04
commit
ba08825ccd
Notes:
Alexandre Julliard
2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
@ -91,7 +91,7 @@ struct vkd3d_shader_sm4_parser
|
||||
|
||||
unsigned int output_map[MAX_REG_OUTPUT];
|
||||
|
||||
struct vkd3d_shader_src_param src_param[6];
|
||||
struct vkd3d_shader_src_param src_param[VKD3D_DXBC_MAX_SOURCE_COUNT];
|
||||
struct vkd3d_shader_dst_param dst_param[2];
|
||||
struct list src_free;
|
||||
struct list src;
|
||||
|
Loading…
Reference in New Issue
Block a user