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vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
To vkd3d_shader_tessellator_partitioning. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -302,12 +302,14 @@ enum vkd3d_shader_tessellator_output_primitive
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
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};
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enum vkd3d_tessellator_partitioning
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enum vkd3d_shader_tessellator_partitioning
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{
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VKD3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
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VKD3D_TESSELLATOR_PARTITIONING_POW2 = 2,
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VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
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VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
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};
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/* Extends vkd3d_shader_spirv_target_info. */
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@ -317,7 +319,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
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const void *next;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_tessellator_partitioning partitioning;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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/* root signature 1.0 */
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@ -5652,7 +5652,7 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
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}
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static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_tessellator_partitioning partitioning)
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enum vkd3d_shader_tessellator_partitioning partitioning)
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{
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SpvExecutionMode mode;
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@ -5661,14 +5661,14 @@ static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_
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switch (partitioning)
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{
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case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
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case VKD3D_TESSELLATOR_PARTITIONING_POW2:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
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mode = SpvExecutionModeSpacingEqual;
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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mode = SpvExecutionModeSpacingFractionalOdd;
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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mode = SpvExecutionModeSpacingFractionalEven;
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break;
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default:
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@ -524,20 +524,20 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
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}
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static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
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enum vkd3d_tessellator_partitioning partitioning)
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enum vkd3d_shader_tessellator_partitioning partitioning)
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{
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switch (partitioning)
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{
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case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
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shader_addline(buffer, "integer");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_POW2:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
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shader_addline(buffer, "pow2");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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shader_addline(buffer, "fractional_odd");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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shader_addline(buffer, "fractional_even");
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break;
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default:
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@ -774,7 +774,7 @@ struct vkd3d_shader_instruction
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struct vkd3d_shader_thread_group_size thread_group_size;
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enum vkd3d_tessellator_domain tessellator_domain;
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enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
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enum vkd3d_tessellator_partitioning tessellator_partitioning;
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enum vkd3d_shader_tessellator_partitioning tessellator_partitioning;
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float max_tessellation_factor;
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struct vkd3d_shader_index_range index_range;
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struct vkd3d_shader_indexable_temp indexable_temp;
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