vkd3d-shader/hlsl: Return the shape of the left operand when appropriate.

The assumption about the size of matrices is not correct: it is
legitimate to compose a matrix 2x2 with a vector of length 4, in which
case it appears that the result has the shape of the first (leftmost)
operand. Even for matrices 1xN or Nx1, the result is not always a
vector: in general it has the shape of the first operand again.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2021-10-25 09:06:28 +02:00 committed by Alexandre Julliard
parent 9196f28822
commit ce9a86975f

View File

@ -971,18 +971,7 @@ static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct
}
else
{
/* Two vectors or a vector and a matrix (matrix must be 1xn or nx1) */
unsigned int max_dim_1, max_dim_2;
max_dim_1 = max(t1->dimx, t1->dimy);
max_dim_2 = max(t2->dimx, t2->dimy);
if (t1->dimx * t1->dimy == t2->dimx * t2->dimy)
{
*type = HLSL_CLASS_VECTOR;
*dimx = max(t1->dimx, t2->dimx);
*dimy = 1;
}
else if (max_dim_1 <= max_dim_2)
if (t1->dimx * t1->dimy <= t2->dimx * t2->dimy)
{
*type = t1->type;
*dimx = t1->dimx;