vkd3d-shader/hlsl: Lower int modulus.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Giovanni Mascellani 2021-09-22 10:27:07 +02:00 committed by Alexandre Julliard
parent 85856473f6
commit eb119878f7
Notes: Alexandre Julliard 2022-10-19 22:07:30 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/32
2 changed files with 70 additions and 1 deletions

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@ -1388,6 +1388,74 @@ static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
return true;
}
static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg;
struct hlsl_type *type = instr->data_type, *utype;
struct hlsl_ir_expr *cast1, *cast2, *cast3;
struct hlsl_ir_constant *high_bit;
struct hlsl_ir_expr *expr;
struct hlsl_ir_load *cond;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
return false;
if (type->type != HLSL_CLASS_SCALAR && type->type != HLSL_CLASS_VECTOR)
return false;
if (type->base_type != HLSL_TYPE_INT)
return false;
utype = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_UINT, type->dimx, type->dimy);
if (!(high_bit = hlsl_new_constant(ctx, type, &instr->loc)))
return false;
for (i = 0; i < type->dimx; ++i)
high_bit->value[i].u = 0x80000000;
list_add_before(&instr->entry, &high_bit->node.entry);
if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, arg1, &high_bit->node)))
return false;
list_add_before(&instr->entry, &and->entry);
if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, instr->loc)))
return false;
list_add_before(&instr->entry, &abs1->entry);
if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
return false;
list_add_before(&instr->entry, &cast1->node.entry);
if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, instr->loc)))
return false;
list_add_before(&instr->entry, &abs2->entry);
if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
return false;
list_add_before(&instr->entry, &cast2->node.entry);
if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_MOD, &cast1->node, &cast2->node)))
return false;
list_add_before(&instr->entry, &div->entry);
if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
return false;
list_add_before(&instr->entry, &cast3->node.entry);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, &cast3->node, instr->loc)))
return false;
list_add_before(&instr->entry, &neg->entry);
if (!(cond = add_conditional(ctx, &instr->entry, and, neg, &cast3->node)))
return false;
hlsl_replace_node(instr, &cond->node);
return true;
}
static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_type *type = instr->data_type;
@ -2402,6 +2470,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
transform_ir(ctx, lower_narrowing_casts, body, NULL);
transform_ir(ctx, lower_casts_to_bool, body, NULL);
transform_ir(ctx, lower_int_division, body, NULL);
transform_ir(ctx, lower_int_modulus, body, NULL);
transform_ir(ctx, lower_int_abs, body, NULL);
do
{

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@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo draw quad
draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader]