vkd3d-shader: Also match the register space when looking up bindings.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-05-26 15:16:45 -05:00 committed by Alexandre Julliard
parent e53496f6fd
commit 87364057da
3 changed files with 30 additions and 30 deletions

View File

@ -138,6 +138,7 @@ struct vkd3d_shader_parameter
struct vkd3d_shader_resource_binding
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int flags; /* vkd3d_shader_binding_flags */
@ -159,6 +160,7 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding
{
unsigned int register_space;
unsigned int register_index; /* u# */
enum vkd3d_shader_visibility shader_visibility;
@ -168,6 +170,7 @@ struct vkd3d_shader_uav_counter_binding
struct vkd3d_shader_push_constant_buffer
{
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;

View File

@ -2234,6 +2234,7 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb)
{
unsigned int register_space = cb->register_space;
unsigned int reg_idx = cb->register_index;
unsigned int i;
@ -2244,7 +2245,7 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility))
continue;
if (current->pc.register_index == reg_idx)
if (current->pc.register_space == register_space && current->pc.register_index == reg_idx)
return current;
}
@ -2280,7 +2281,7 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com
}
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
@ -2317,11 +2318,11 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
if (current->offset)
FIXME("Atomic counter offsets are not supported yet.\n");
if (current->register_index == reg_idx)
if (current->register_space == register_space && current->register_index == reg_idx)
return current->binding;
}
if (shader_interface->uav_counter_count)
FIXME("Could not find descriptor binding for UAV counter %u.\n", reg_idx);
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space);
}
else if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN)
{
@ -2335,12 +2336,13 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->type == descriptor_type && current->register_index == reg_idx)
if (current->type == descriptor_type && current->register_space == register_space
&& current->register_index == reg_idx)
return current->binding;
}
if (shader_interface->binding_count)
FIXME("Could not find binding for type %#x, register %u, shader type %#x.\n",
descriptor_type, reg_idx, compiler->shader_type);
FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
descriptor_type, register_space, reg_idx, compiler->shader_type);
}
binding.set = 0;
@ -2358,12 +2360,12 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg,
uint32_t variable_id, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int register_index, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg,
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, register_space,
register_index, resource_type, is_uav_counter);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
@ -4984,9 +4986,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
if (cb->register_space)
FIXME("Unhandled register space %u.\n", cb->register_space);
if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb)))
{
/* Push constant buffers are handled in
@ -5018,7 +5017,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, false);
var_id, reg, cb->register_space, cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5064,15 +5063,13 @@ static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_
static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register *reg = &instruction->declaration.sampler.src.reg;
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &sampler->src.reg;
uint32_t type_id, ptr_type_id, var_id;
struct vkd3d_symbol reg_symbol;
if (instruction->declaration.sampler.register_space)
FIXME("Unhandled register space %u.\n", instruction->declaration.sampler.register_space);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, reg))
return;
@ -5082,7 +5079,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
instruction->declaration.sampler.register_index, VKD3D_SHADER_RESOURCE_NONE, false);
sampler->register_space, sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5213,7 +5210,7 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
}
static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int register_index,
const struct vkd3d_shader_register *reg, unsigned int register_space, unsigned int register_index,
enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type,
unsigned int structure_stride, bool raw)
{
@ -5249,7 +5246,8 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg, register_index, resource_type, false);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
register_space, register_index, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5272,7 +5270,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_index, resource_type, true);
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
@ -5293,12 +5291,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
if (semantic->register_space)
FIXME("Unhandled register space %u.\n", semantic->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, semantic->register_space,
semantic->register_index, semantic->resource_type, semantic->resource_data_type, 0, false);
}
@ -5307,12 +5303,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
{
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg,
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
@ -5323,12 +5317,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c
const struct vkd3d_shader_register *reg = &resource->reg.reg;
unsigned int stride = resource->byte_stride;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg,
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
}

View File

@ -510,6 +510,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
root_constant->offset = offset;
root_signature->root_constants[j].register_space = 0;
root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister;
root_signature->root_constants[j].shader_visibility
= vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
@ -541,6 +542,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
= &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type;
mapping->register_space = 0;
mapping->register_index = register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
@ -1451,6 +1453,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
if (!(shader_info->uav_counter_mask & (1u << i)))
continue;
state->uav_counters[j].register_space = 0;
state->uav_counters[j].register_index = i;
state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
state->uav_counters[j].binding.set = context.set_index;
@ -2910,6 +2913,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
set_binding.pImmutableSamplers = NULL;
binding.type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
binding.register_space = 0;
binding.register_index = 0;
binding.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
binding.binding.set = 0;
@ -2919,6 +2923,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
push_constant_range.offset = 0;
push_constant_range.size = sizeof(struct vkd3d_uav_clear_args);
push_constant.register_space = 0;
push_constant.register_index = 0;
push_constant.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
push_constant.offset = 0;