vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.

Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.

The swizzle type now must be specified using the swizzle_type field.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas 2021-11-15 15:40:04 -03:00 committed by Alexandre Julliard
parent b266133a8c
commit a32f89c714
3 changed files with 50 additions and 50 deletions

View File

@ -764,7 +764,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx);
bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);

View File

@ -1103,7 +1103,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
"Invalid semantic '%s'.", var->semantic.name);
return;
}
if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx)))
if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}

View File

@ -26,7 +26,7 @@
static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx)
bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
{
unsigned int i;
@ -36,19 +36,20 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
bool output;
enum vkd3d_shader_type shader_type;
enum vkd3d_sm4_register_type type;
enum vkd3d_sm4_swizzle_type swizzle_type;
bool has_idx;
}
register_table[] =
{
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_RT_PRIMID, false},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_RT_PRIMID, VKD3D_SM4_SWIZZLE_NONE, false},
/* Put sv_target in this table, instead of letting it fall through to
* default varying allocation, so that the register index matches the
* usage index. */
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, true},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, false},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, false},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, true},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, VKD3D_SM4_SWIZZLE_VEC4, true},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4, false},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4, false},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, VKD3D_SM4_SWIZZLE_VEC4, true},
};
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
@ -58,6 +59,8 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
&& ctx->profile->type == register_table[i].shader_type)
{
*type = register_table[i].type;
if (swizzle_type)
*swizzle_type = register_table[i].swizzle_type;
*has_idx = register_table[i].has_idx;
return true;
}
@ -148,7 +151,7 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
assert(ret);
usage_idx = var->semantic.index;
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx))
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx))
{
reg_idx = has_idx ? var->semantic.index : ~0u;
}
@ -748,6 +751,7 @@ struct sm4_instruction
struct
{
struct sm4_register reg;
enum vkd3d_sm4_swizzle_type swizzle_type;
unsigned int swizzle;
} srcs[2];
unsigned int src_count;
@ -756,27 +760,9 @@ struct sm4_instruction
unsigned int idx_count;
};
static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
{
switch (type)
{
case VKD3D_SM4_RT_IMMCONST:
return VKD3D_SM4_SWIZZLE_NONE;
case VKD3D_SM4_RT_CONSTBUFFER:
case VKD3D_SM4_RT_INPUT:
case VKD3D_SM4_RT_RESOURCE:
case VKD3D_SM4_RT_TEMP:
return VKD3D_SM4_SWIZZLE_VEC4;
default:
FIXME("Unhandled register type %#x.\n", type);
return VKD3D_SM4_SWIZZLE_VEC4;
}
}
static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *reg,
unsigned int *writemask, const struct hlsl_deref *deref, const struct hlsl_type *data_type)
unsigned int *writemask, enum vkd3d_sm4_swizzle_type *swizzle_type,
const struct hlsl_deref *deref, const struct hlsl_type *data_type)
{
const struct hlsl_ir_var *var = deref->var;
@ -797,6 +783,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(data_type->type <= HLSL_CLASS_VECTOR);
reg->type = VKD3D_SM4_RT_CONSTBUFFER;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
if (swizzle_type)
*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
reg->idx[0] = var->buffer->reg.id;
reg->idx[1] = offset / 4;
reg->idx_count = 2;
@ -807,7 +795,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
{
bool has_idx;
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, &has_idx))
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
{
if (has_idx)
{
@ -825,6 +813,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(hlsl_reg.allocated);
reg->type = VKD3D_SM4_RT_INPUT;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
if (swizzle_type)
*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
reg->idx[0] = hlsl_reg.id;
reg->idx_count = 1;
*writemask = hlsl_reg.writemask;
@ -834,7 +824,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
{
bool has_idx;
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, &has_idx))
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
{
if (has_idx)
{
@ -867,17 +857,22 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(hlsl_reg.allocated);
reg->type = VKD3D_SM4_RT_TEMP;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
if (swizzle_type)
*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
reg->idx[0] = hlsl_reg.id;
reg->idx_count = 1;
*writemask = hlsl_reg.writemask;
}
}
static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask, const struct hlsl_ir_node *instr)
static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask,
enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr)
{
assert(instr->reg.allocated);
reg->type = VKD3D_SM4_RT_TEMP;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
if (swizzle_type)
*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
reg->idx[0] = instr->reg.id;
reg->idx_count = 1;
*writemask = instr->reg.writemask;
@ -929,7 +924,7 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
for (i = 0; i < instr->src_count; ++i)
{
token = sm4_encode_register(&instr->srcs[i].reg);
token |= sm4_swizzle_type(instr->srcs[i].reg.type) << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
token |= (uint32_t)instr->srcs[i].swizzle_type << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
token |= instr->srcs[i].swizzle << VKD3D_SM4_SWIZZLE_SHIFT;
if (instr->srcs[i].reg.mod)
token |= VKD3D_SM4_EXTENDED_OPERAND;
@ -968,6 +963,7 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
.srcs[0].reg.type = VKD3D_SM4_RT_CONSTBUFFER,
.srcs[0].reg.idx = {cbuffer->reg.id, (cbuffer->used_size + 3) / 4},
.srcs[0].reg.idx_count = 2,
.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_VEC4,
.srcs[0].swizzle = HLSL_SWIZZLE(X, Y, Z, W),
.src_count = 1,
};
@ -1019,7 +1015,7 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
.dst_count = 1,
};
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dsts[0].reg.type, &has_idx))
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dsts[0].reg.type, NULL, &has_idx))
{
if (has_idx)
{
@ -1129,10 +1125,10 @@ static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_
memset(&instr, 0, sizeof(instr));
instr.opcode = opcode;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
instr.dst_count = 1;
sm4_register_from_node(&instr.srcs[0].reg, &writemask, src);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, src);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.srcs[0].reg.mod = src_mod;
instr.src_count = 1;
@ -1149,12 +1145,12 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
memset(&instr, 0, sizeof(instr));
instr.opcode = opcode;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
instr.dst_count = 1;
sm4_register_from_node(&instr.srcs[0].reg, &writemask, src1);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, src1);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
sm4_register_from_node(&instr.srcs[1].reg, &writemask, src2);
sm4_register_from_node(&instr.srcs[1].reg, &writemask, &instr.srcs[1].swizzle_type, src2);
instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 2;
@ -1171,11 +1167,13 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, &constant->node);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &constant->node);
instr.dst_count = 1;
instr.srcs[0].reg.dim = (dimx > 1) ? VKD3D_SM4_DIMENSION_VEC4 : VKD3D_SM4_DIMENSION_SCALAR;
instr.srcs[0].reg.type = VKD3D_SM4_RT_IMMCONST;
instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
for (i = 0; i < dimx; ++i)
instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
instr.src_count = 1,
@ -1193,10 +1191,10 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_LD;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
instr.dst_count = 1;
sm4_register_from_node(&instr.srcs[0].reg, &writemask, coords);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, coords);
instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
/* Mipmap level is in the last component in the IR, but needs to be in the W
@ -1219,7 +1217,8 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
assert(0);
}
sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, resource, resource_type);
sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, &instr.srcs[1].swizzle_type,
resource, resource_type);
instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 2;
@ -1440,7 +1439,7 @@ static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
assert(iff->condition.node->data_type->dimx == 1);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, iff->condition.node);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, iff->condition.node);
instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
write_sm4_instruction(buffer, &instr);
@ -1468,10 +1467,11 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, &load->node);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &load->node);
instr.dst_count = 1;
sm4_register_from_deref(ctx, &instr.srcs[0].reg, &writemask, &load->src, load->node.data_type);
sm4_register_from_deref(ctx, &instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type,
&load->src, load->node.data_type);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 1;
@ -1534,11 +1534,11 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
sm4_register_from_deref(ctx, &instr.dsts[0].reg, &writemask, &store->lhs, rhs->data_type);
sm4_register_from_deref(ctx, &instr.dsts[0].reg, &writemask, NULL, &store->lhs, rhs->data_type);
instr.dsts[0].writemask = hlsl_combine_writemasks(writemask, store->writemask);
instr.dst_count = 1;
sm4_register_from_node(&instr.srcs[0].reg, &writemask, rhs);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, rhs);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 1;
@ -1554,10 +1554,10 @@ static void write_sm4_swizzle(struct hlsl_ctx *ctx,
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, &swizzle->node);
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &swizzle->node);
instr.dst_count = 1;
sm4_register_from_node(&instr.srcs[0].reg, &writemask, swizzle->val.node);
sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].writemask);
instr.src_count = 1;