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vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1edbd3d698
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@ -2403,6 +2403,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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struct vkd3d_shader_transform_feedback_info xfb_info;
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struct vkd3d_shader_spirv_target_info ps_target_info;
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struct vkd3d_shader_interface_info shader_interface;
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struct vkd3d_shader_descriptor_offset_info offset_info;
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struct vkd3d_shader_spirv_target_info *target_info;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_signature input_signature;
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@ -2643,6 +2644,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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shader_interface.combined_samplers = NULL;
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shader_interface.combined_sampler_count = 0;
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if (root_signature->descriptor_offsets)
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{
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offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
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offset_info.next = NULL;
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offset_info.binding_offsets = root_signature->descriptor_offsets;
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offset_info.uav_counter_offsets = NULL;
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vkd3d_prepend_struct(&shader_interface, &offset_info);
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}
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for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
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{
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struct vkd3d_shader_scan_descriptor_info shader_info =
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