vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-15 01:37:46 +02:00 committed by Alexandre Julliard
parent 1edbd3d698
commit 3948056256

View File

@ -2403,6 +2403,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
struct vkd3d_shader_transform_feedback_info xfb_info;
struct vkd3d_shader_spirv_target_info ps_target_info;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
struct vkd3d_shader_spirv_target_info *target_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_signature input_signature;
@ -2643,6 +2644,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
if (root_signature->descriptor_offsets)
{
offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
offset_info.next = NULL;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = NULL;
vkd3d_prepend_struct(&shader_interface, &offset_info);
}
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
struct vkd3d_shader_scan_descriptor_info shader_info =