Direct3D to Vulkan translation library
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Giovanni Mascellani 8b6db3d366 vkd3d-shader/hlsl: Cleanup HLSL context during error path.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 10:56:05 +02:00
bin build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
crosslibs Add crosslibs .a to .gitignore. 2016-10-24 13:57:04 +02:00
demos vkd3d: Introduce API versions. 2020-06-30 21:05:17 +02:00
include include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
libs vkd3d-shader/hlsl: Cleanup HLSL context during error path. 2021-08-31 10:56:05 +02:00
m4 configure: Also extract the cross target from Clang compilers. 2021-08-06 12:31:15 +02:00
programs/vkd3d-compiler vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL. 2021-08-18 23:16:52 +02:00
tests vkd3d-shader/hlsl: Write empty SM4 shaders. 2021-08-19 20:42:04 +02:00
.gitignore vkd3d-shader: Implement an initial pass-through HLSL preprocessor. 2020-12-09 19:59:49 +01:00
ANNOUNCE Release 1.2. 2020-09-22 11:56:18 +02:00
AUTHORS Release 1.2. 2020-09-22 11:56:18 +02:00
autogen.sh build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
configure.ac build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
COPYING Update copyright info for 2019. 2019-01-10 10:03:58 -06:00
Doxyfile.in include: Add basic documentation for vkd3d_types.h. 2020-09-02 16:22:47 +02:00
INSTALL build: Add some standard files. 2016-10-28 12:34:12 +02:00
LICENSE Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Makefile.am vkd3d-shader/hlsl: Write SM4 addition instructions. 2021-08-27 21:20:18 +02:00
README tests: Introduce VKD3D_TEST_FILTER. 2019-07-31 09:37:57 +02:00

=============================
The vkd3d 3D Graphics Library
=============================

Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.

==============
Building vkd3d
==============

Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.113).

Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.20), then you can build Wine with `make
tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.

For release builds, you may want to define NDEBUG. If you do not need debug log
messages, you may also consider VKD3D_NO_TRACE_MESSAGES and
VKD3D_NO_DEBUG_MESSAGES. For example, you can pass `CPPFLAGS="-DNDEBUG
-DVKD3D_NO_TRACE_MESSAGES"' to configure.

===========
Using vkd3d
===========

Vkd3d can be used by projects that target Direct3D 12 as a drop-in replacement
at build-time with some modest source modifications.

If vkd3d is available when building Wine, then Wine will use it to support
Direct3D 12 applications.

=====================
Environment variables
=====================

Most of the environment variables used by vkd3d are for debugging purposes. The
environment variables are not considered a part of API and might be changed or
removed in the future versions of vkd3d.

Some of debug variables are lists of elements. Elements must be separated by
commas or semicolons.

 * VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
    * vk_debug - enables Vulkan debug extensions.

 * VKD3D_DEBUG - controls the debug level for log messages produced by
   libvkd3d. Accepts the following values: none, err, fixme, warn, trace.

 * VKD3D_VULKAN_DEVICE - a zero-based device index. Use to force the selected
   Vulkan device.

 * VKD3D_DISABLE_EXTENSIONS - a list of Vulkan extensions that libvkd3d should
   not use even if available.

 * VKD3D_SHADER_DEBUG - controls the debug level for log messages produced by
   libvkd3d-shader. See VKD3D_DEBUG for accepted values.

 * VKD3D_SHADER_DUMP_PATH - path where shader bytecode is dumped.

 * VKD3D_TEST_DEBUG - enables additional debug messages in tests. Set to 0, 1
   or 2.

 * VKD3D_TEST_FILTER - a filter string. Only the tests whose names matches the
   filter string will be run, e.g. VKD3D_TEST_FILTER=clear_render_target.
   Useful for debugging or developing new tests.

 * VKD3D_TEST_PLATFORM - can be set to "wine", "windows" or "other". The test
   platform controls the behavior of todo(), todo_if(), bug_if() and broken()
   conditions in tests.

 * VKD3D_TEST_BUG - set to 0 to disable bug_if() conditions in tests.