vkd3d-shader: Make shader_extract_from_dxbc() static.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-12-28 16:20:18 -06:00 committed by Alexandre Julliard
parent f3050be89d
commit 2edec69da4
2 changed files with 37 additions and 39 deletions

View File

@ -1669,42 +1669,6 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
return true;
}
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_sm4_parser *sm4;
int ret;
if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
{
ERR("Failed to allocate parser.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
shader_desc = &sm4->p.shader_desc;
if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
message_context, compile_info->source_name, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm4);
return ret;
}
if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
compile_info->source_name, &shader_desc->output_signature, message_context))
{
WARN("Failed to initialise shader parser.\n");
free_shader_desc(shader_desc);
vkd3d_free(sm4);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
*parser = &sm4->p;
return VKD3D_OK;
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
@ -2039,7 +2003,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
}
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
static int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc)
{
int ret;
@ -2063,6 +2027,42 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
return ret;
}
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_sm4_parser *sm4;
int ret;
if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
{
ERR("Failed to allocate parser.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
shader_desc = &sm4->p.shader_desc;
if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
message_context, compile_info->source_name, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm4);
return ret;
}
if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
compile_info->source_name, &shader_desc->output_signature, message_context))
{
WARN("Failed to initialise shader parser.\n");
free_shader_desc(shader_desc);
vkd3d_free(sm4);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
*parser = &sm4->p;
return VKD3D_OK;
}
/* root signatures */
#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE

View File

@ -1045,8 +1045,6 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,