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tests: Delete spurious HLSL source line.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -15498,7 +15498,6 @@ static void test_srv_component_mapping(void)
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float4 main(float4 position : SV_POSITION) : SV_Target
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{
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float2 p;
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D3D12_SUBRESOURCE_DATA data;
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p.x = position.x / 32.0f;
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p.y = position.y / 32.0f;
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