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vkd3d-shader/hlsl: Parse the Sample() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -627,8 +627,9 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
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}
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc)
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
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struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_resource_load *load;
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@ -637,7 +638,9 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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init_node(&load->node, HLSL_IR_RESOURCE_LOAD, data_type, *loc);
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load->load_type = type;
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load->resource.var = resource;
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hlsl_src_from_node(&load->resource.offset, offset);
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hlsl_src_from_node(&load->resource.offset, resource_offset);
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load->sampler.var = sampler;
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hlsl_src_from_node(&load->sampler.offset, sampler_offset);
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hlsl_src_from_node(&load->coords, coords);
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return load;
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}
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@ -1059,12 +1062,19 @@ static void dump_ir_var(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer
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static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_deref *deref)
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{
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vkd3d_string_buffer_printf(buffer, "%s", deref->var->name);
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if (deref->offset.node)
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if (deref->var)
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{
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vkd3d_string_buffer_printf(buffer, "[");
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dump_src(buffer, &deref->offset);
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vkd3d_string_buffer_printf(buffer, "]");
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vkd3d_string_buffer_printf(buffer, "%s", deref->var->name);
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if (deref->offset.node)
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{
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vkd3d_string_buffer_printf(buffer, "[");
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dump_src(buffer, &deref->offset);
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vkd3d_string_buffer_printf(buffer, "]");
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}
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}
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else
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{
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vkd3d_string_buffer_printf(buffer, "(nil)");
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}
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}
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@ -1239,10 +1249,13 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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static const char *const type_names[] =
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{
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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};
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vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]);
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dump_deref(buffer, &load->resource);
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vkd3d_string_buffer_printf(buffer, ", sampler = ");
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dump_deref(buffer, &load->sampler);
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vkd3d_string_buffer_printf(buffer, ", coords = ");
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dump_src(buffer, &load->coords);
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vkd3d_string_buffer_printf(buffer, ")");
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@ -1419,6 +1432,7 @@ static void free_ir_loop(struct hlsl_ir_loop *loop)
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static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
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{
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hlsl_src_remove(&load->coords);
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hlsl_src_remove(&load->sampler.offset);
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hlsl_src_remove(&load->resource.offset);
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vkd3d_free(load);
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}
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@ -376,13 +376,14 @@ struct hlsl_ir_load
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enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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};
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struct hlsl_ir_resource_load
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{
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords;
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};
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@ -703,8 +704,9 @@ struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var
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struct hlsl_type *type, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc);
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
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struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
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@ -1803,7 +1803,51 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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return false;
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if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
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object_load->src.var, object_load->src.offset.node, coords, loc)))
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object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc)))
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return false;
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list_add_tail(instrs, &load->node.entry);
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return true;
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}
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else if (!strcmp(name, "Sample"))
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{
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const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_resource_load *load;
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struct hlsl_ir_load *sampler_load;
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struct hlsl_ir_node *coords;
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if (params->args_count != 2 && params->args_count != 3)
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{
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hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count);
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return false;
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}
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if (params->args_count == 3)
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FIXME("Ignoring offset parameter.\n");
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sampler_type = params->args[0]->data_type;
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if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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/* Only HLSL_IR_LOAD can return an object. */
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sampler_load = hlsl_ir_load(params->args[0]);
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if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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coords = params->args[1];
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if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format,
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HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node,
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sampler_load->src.var, sampler_load->src.offset.node, coords, loc)))
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return false;
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list_add_tail(instrs, &load->node.entry);
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return true;
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@ -651,6 +651,14 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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var->last_read = max(var->last_read, var_last_read);
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if (load->resource.offset.node)
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load->resource.offset.node->last_read = instr->index;
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if ((var = load->sampler.var))
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{
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var->last_read = max(var->last_read, var_last_read);
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if (load->sampler.offset.node)
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load->sampler.offset.node->last_read = instr->index;
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}
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load->coords.node->last_read = instr->index;
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break;
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}
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@ -1449,6 +1449,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_LOAD:
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write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords);
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break;
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case HLSL_RESOURCE_SAMPLE:
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hlsl_fixme(ctx, load->node.loc, "Resource sample instruction.");
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break;
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}
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}
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