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tests: Add tests for Sample method with offset.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -95,6 +95,7 @@ vkd3d_shader_tests = \
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tests/preproc-misc.shader_test \
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tests/round.shader_test \
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tests/sampler.shader_test \
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tests/sampler-offset.shader_test \
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tests/saturate.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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@ -306,6 +307,7 @@ XFAIL_TESTS = \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/max.shader_test \
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tests/sampler-offset.shader_test \
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tests/trigonometry.shader_test
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endif
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51
tests/sampler-offset.shader_test
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51
tests/sampler-offset.shader_test
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@ -0,0 +1,51 @@
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[sampler 0]
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filter point point point
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.5, 0.0)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.2, 0.2, 0.0, 0.4)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.2, 0.0, 0.4)
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