vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-05-26 15:00:17 -05:00 committed by Alexandre Julliard
parent 7d47f2323e
commit 2abc615419

View File

@ -3947,7 +3947,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0));
if (vr != VK_SUCCESS)
WARN("Failed to wait fo fence, vr %d.\n", vr);
WARN("Failed to wait for fence, vr %d.\n", vr);
done:
VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL));