vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-14 13:27:39 +02:00 committed by Alexandre Julliard
parent f650b2f6ac
commit 68a4b89d61

View File

@ -3179,7 +3179,7 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
for (i = 0, component_idx = 0; i < dst_component_count; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + component_idx++;
components[i] = dst_component_count + component_idx++;
else
components[i] = i;
}