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vkd3d-shader: Implement texel offset for sample instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5322,7 +5322,7 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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SpvImageOperandsMask operands_mask = 0;
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unsigned int image_operand_count = 0;
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struct vkd3d_shader_image image;
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uint32_t image_operands[1];
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uint32_t image_operands[2];
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SpvOp op;
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switch (instruction->handler_idx)
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@ -5341,11 +5341,16 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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return;
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}
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if (vkd3d_shader_instruction_has_texel_offset(instruction))
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FIXME("Texel offset not supported.\n");
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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&src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_NONE);
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if (vkd3d_shader_instruction_has_texel_offset(instruction))
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{
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operands_mask |= SpvImageOperandsConstOffsetMask;
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
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instruction, image.resource_type_info);
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}
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
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val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
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