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vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2932,8 +2932,8 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
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SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int component_count, dst_component_count;
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uint32_t type_id, dst_val_id;
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unsigned int component_count;
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assert(write_mask);
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@ -2945,13 +2945,14 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
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dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
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}
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if (component_count != VKD3D_VEC4_SIZE)
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dst_component_count = vkd3d_write_mask_component_count(dst_write_mask);
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if (dst_component_count != component_count)
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{
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type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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dst_val_id, val_id, write_mask, component_type, VKD3D_VEC4_SIZE);
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dst_val_id, val_id, write_mask, component_type, dst_component_count);
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}
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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