vkd3d: Implement d3d12_command_list_ResolveSubresource().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-25 11:24:01 +02:00 committed by Alexandre Julliard
parent 5e0094f617
commit 6d4e661336

View File

@ -1409,6 +1409,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
break;
case D3D12_RESOURCE_STATE_COPY_SOURCE:
case D3D12_RESOURCE_STATE_RESOLVE_SOURCE:
*access_mask = 0;
*stage_flags = 0;
if (image_layout)
@ -2463,6 +2464,8 @@ static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_
/* In Vulkan, each depth/stencil format is only compatible with itself.
* This means that we are not allowed to copy texture regions directly between
* depth/stencil and color formats.
*
* FIXME: Implement color <-> depth/stencil blits in shaders.
*/
static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_command_list *list,
struct d3d12_resource *dst_resource, unsigned int dst_sub_resource_idx,
@ -2736,12 +2739,69 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommand
}
static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList *iface,
ID3D12Resource *dst_resource, UINT dst_sub_resource,
ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format)
ID3D12Resource *dst, UINT dst_sub_resource_idx,
ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format)
{
FIXME("iface %p, dst_resource %p, dst_sub_resource %u, src_resource %p, src_sub_resource %u, "
"format %#x stub!\n",
iface, dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_resource *dst_resource, *src_resource;
const struct vkd3d_format *src_format, *dst_format;
const struct vkd3d_vk_device_procs *vk_procs;
VkImageResolve vk_image_resolve;
TRACE("iface %p, dst_resource %p, dst_sub_resource_idx %u, src_resource %p, src_sub_resource_idx %u, "
"format %#x.\n", iface, dst, dst_sub_resource_idx, src, src_sub_resource_idx, format);
vk_procs = &list->device->vk_procs;
dst_resource = unsafe_impl_from_ID3D12Resource(dst);
src_resource = unsafe_impl_from_ID3D12Resource(src);
assert(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource));
d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource);
d3d12_command_list_end_current_render_pass(list);
if (dxgi_format_is_typeless(dst_resource->desc.Format)
|| dxgi_format_is_typeless(src_resource->desc.Format))
{
FIXME("Not implemented for typeless resources.\n");
return;
}
if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(&dst_resource->desc, DXGI_FORMAT_UNKNOWN)))
{
WARN("Invalid format %#x.\n", dst_resource->desc.Format);
return;
}
if (!(src_format = vkd3d_format_from_d3d12_resource_desc(&src_resource->desc, DXGI_FORMAT_UNKNOWN)))
{
WARN("Invalid format %#x.\n", src_resource->desc.Format);
return;
}
/* Resolve of depth/stencil images is not supported in Vulkan. */
if ((dst_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
|| (src_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
{
FIXME("Resolve of depth/stencil images is not implemented yet.\n");
return;
}
vk_image_subresource_layers_from_d3d12(&vk_image_resolve.srcSubresource,
src_format, src_sub_resource_idx, src_resource->desc.MipLevels);
memset(&vk_image_resolve.srcOffset, 0, sizeof(vk_image_resolve.srcOffset));
vk_image_subresource_layers_from_d3d12(&vk_image_resolve.dstSubresource,
dst_format, dst_sub_resource_idx, dst_resource->desc.MipLevels);
memset(&vk_image_resolve.dstOffset, 0, sizeof(vk_image_resolve.dstOffset));
vk_extent_3d_from_d3d12_miplevel(&vk_image_resolve.extent,
&dst_resource->desc, vk_image_resolve.dstSubresource.mipLevel);
VK_CALL(vkCmdResolveImage(list->vk_command_buffer, src_resource->u.vk_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_resource->u.vk_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_resolve));
}
static enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology)