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vkd3d: Implement d3d12_command_list_ResolveSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1409,6 +1409,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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break;
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case D3D12_RESOURCE_STATE_COPY_SOURCE:
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case D3D12_RESOURCE_STATE_RESOLVE_SOURCE:
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*access_mask = 0;
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*stage_flags = 0;
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if (image_layout)
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@ -2463,6 +2464,8 @@ static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_
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/* In Vulkan, each depth/stencil format is only compatible with itself.
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* This means that we are not allowed to copy texture regions directly between
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* depth/stencil and color formats.
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*
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* FIXME: Implement color <-> depth/stencil blits in shaders.
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*/
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static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_command_list *list,
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struct d3d12_resource *dst_resource, unsigned int dst_sub_resource_idx,
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@ -2736,12 +2739,69 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommand
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList *iface,
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ID3D12Resource *dst_resource, UINT dst_sub_resource,
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ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format)
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ID3D12Resource *dst, UINT dst_sub_resource_idx,
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ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format)
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{
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FIXME("iface %p, dst_resource %p, dst_sub_resource %u, src_resource %p, src_sub_resource %u, "
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"format %#x stub!\n",
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iface, dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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struct d3d12_resource *dst_resource, *src_resource;
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const struct vkd3d_format *src_format, *dst_format;
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const struct vkd3d_vk_device_procs *vk_procs;
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VkImageResolve vk_image_resolve;
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TRACE("iface %p, dst_resource %p, dst_sub_resource_idx %u, src_resource %p, src_sub_resource_idx %u, "
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"format %#x.\n", iface, dst, dst_sub_resource_idx, src, src_sub_resource_idx, format);
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vk_procs = &list->device->vk_procs;
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dst_resource = unsafe_impl_from_ID3D12Resource(dst);
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src_resource = unsafe_impl_from_ID3D12Resource(src);
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assert(d3d12_resource_is_texture(dst_resource));
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assert(d3d12_resource_is_texture(src_resource));
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d3d12_command_list_track_resource_usage(list, dst_resource);
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d3d12_command_list_track_resource_usage(list, src_resource);
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d3d12_command_list_end_current_render_pass(list);
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if (dxgi_format_is_typeless(dst_resource->desc.Format)
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|| dxgi_format_is_typeless(src_resource->desc.Format))
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{
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FIXME("Not implemented for typeless resources.\n");
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return;
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}
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if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(&dst_resource->desc, DXGI_FORMAT_UNKNOWN)))
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{
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WARN("Invalid format %#x.\n", dst_resource->desc.Format);
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return;
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}
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if (!(src_format = vkd3d_format_from_d3d12_resource_desc(&src_resource->desc, DXGI_FORMAT_UNKNOWN)))
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{
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WARN("Invalid format %#x.\n", src_resource->desc.Format);
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return;
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}
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/* Resolve of depth/stencil images is not supported in Vulkan. */
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if ((dst_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
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|| (src_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
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{
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FIXME("Resolve of depth/stencil images is not implemented yet.\n");
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return;
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}
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vk_image_subresource_layers_from_d3d12(&vk_image_resolve.srcSubresource,
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src_format, src_sub_resource_idx, src_resource->desc.MipLevels);
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memset(&vk_image_resolve.srcOffset, 0, sizeof(vk_image_resolve.srcOffset));
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vk_image_subresource_layers_from_d3d12(&vk_image_resolve.dstSubresource,
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dst_format, dst_sub_resource_idx, dst_resource->desc.MipLevels);
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memset(&vk_image_resolve.dstOffset, 0, sizeof(vk_image_resolve.dstOffset));
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vk_extent_3d_from_d3d12_miplevel(&vk_image_resolve.extent,
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&dst_resource->desc, vk_image_resolve.dstSubresource.mipLevel);
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VK_CALL(vkCmdResolveImage(list->vk_command_buffer, src_resource->u.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_resource->u.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_resolve));
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}
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static enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology)
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