vkd3d-shader: Improve ID assignment for specialization constants.

Allows using 0 as SpecId.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-29 11:38:12 +02:00 committed by Alexandre Julliard
parent 698e0d086d
commit 9046233492

View File

@ -2565,20 +2565,20 @@ static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_
static uint32_t vkd3d_dxbc_compiler_alloc_spec_constant_id(struct vkd3d_dxbc_compiler *compiler)
{
if (!compiler->current_spec_constant_id && compiler->compile_args)
if (!compiler->current_spec_constant_id)
{
const struct vkd3d_shader_compile_arguments *compile_args = compiler->compile_args;
unsigned int i, id;
unsigned int i, id = 0;
for (i = 0, id = 0; i < compile_args->parameter_count; ++i)
for (i = 0; compiler->compile_args && i < compile_args->parameter_count; ++i)
{
const struct vkd3d_shader_parameter *current = &compile_args->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
id = max(current->u.specialization_constant.id, id);
id = max(current->u.specialization_constant.id + 1, id);
}
compiler->current_spec_constant_id = id + 1;
compiler->current_spec_constant_id = id;
}
return compiler->current_spec_constant_id++;
@ -2623,9 +2623,6 @@ static uint32_t vkd3d_dxbc_compiler_get_spec_constant(struct vkd3d_dxbc_compiler
return compiler->spec_constants[i].id;
}
if (!spec_id)
spec_id = vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler);
return vkd3d_dxbc_compiler_emit_spec_constant(compiler, name, spec_id);
}
@ -2633,7 +2630,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
enum vkd3d_shader_parameter_name name)
{
const struct vkd3d_shader_parameter *parameter;
uint32_t spec_constant_id = 0;
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
{
@ -2643,14 +2639,14 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
spec_constant_id = parameter->u.specialization_constant.id;
else
FIXME("Unhandled parameter type %#x.\n", parameter->type);
return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id);
FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter:
return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, spec_constant_id);
return vkd3d_dxbc_compiler_get_spec_constant(compiler,
name, vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler));
}
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,