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vkd3d-shader: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -103,18 +103,24 @@ enum vkd3d_shader_parameter_type
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VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
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VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
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};
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enum vkd3d_shader_parameter_data_type
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{
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
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};
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enum vkd3d_shader_parameter_name
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{
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VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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struct vkd3d_shader_parameter_immediate_constant
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@ -684,6 +690,8 @@ enum vkd3d_shader_minimum_precision
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VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
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VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
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VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
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};
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struct vkd3d_shader_signature_element
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