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vkd3d-shader/hlsl: Parse the max() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -72,6 +72,7 @@ vkd3d_shader_tests = \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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tests/max.shader_test \
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tests/preproc-if.shader_test \
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tests/preproc-ifdef.shader_test \
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tests/preproc-if-expr.shader_test \
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@ -278,6 +279,7 @@ XFAIL_TESTS = \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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tests/max.shader_test \
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tests/trigonometry.shader_test \
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tests/writemask-assignop-1.shader_test
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endif
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@ -1555,10 +1555,38 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
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return args.decl;
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}
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static bool intrinsic_max(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
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return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
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}
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static const struct intrinsic_function
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{
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const char *name;
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int param_count;
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bool check_numeric;
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bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc);
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}
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intrinsic_functions[] =
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{
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{"max", 2, true, intrinsic_max},
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};
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static int intrinsic_function_name_compare(const void *a, const void *b)
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{
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const struct intrinsic_function *func = b;
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return strcmp(a, func->name);
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}
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static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
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struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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const struct hlsl_ir_function_decl *decl;
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struct intrinsic_function *intrinsic;
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if ((decl = find_function_call(ctx, name, params)))
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{
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@ -1566,6 +1594,45 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
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free_parse_initializer(params);
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return NULL;
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}
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else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
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sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
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{
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if (intrinsic->param_count >= 0 && params->args_count != intrinsic->param_count)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to function '%s': expected %u, but got %u.\n",
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name, intrinsic->param_count, params->args_count);
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free_parse_initializer(params);
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return NULL;
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}
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if (intrinsic->check_numeric)
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{
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unsigned int i;
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for (i = 0; i < params->args_count; ++i)
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{
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if (params->args[i]->data_type->type > HLSL_CLASS_LAST_NUMERIC)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, params->args[i]->data_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument %u of '%s': expected a numeric type, but got '%s'.\n",
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i + 1, name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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free_parse_initializer(params);
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return NULL;
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}
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}
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}
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if (!intrinsic->handler(ctx, params, loc))
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{
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free_parse_initializer(params);
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return NULL;
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}
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}
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else
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Function \"%s\" is not defined.", name);
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23
tests/max.shader_test
Normal file
23
tests/max.shader_test
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@ -0,0 +1,23 @@
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[pixel shader]
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float4 main(uniform float u, uniform float v) : sv_target
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{
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return float4(max(u, v), max(2, 2.1), max(true, 2), max(-1, -1));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 2.1, 2.0, -1.0)
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[pixel shader]
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float4 main(uniform float2 u, uniform float2 v) : sv_target
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{
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float3 a = float3(-0.1, 0.2, 0.3);
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return float4(max(u, v), max(a, u));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.4 0.8
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draw quad
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probe all rgba (0.7, 0.8, 0.7, 0.2)
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@ -136,6 +136,8 @@ static void parse_test_directive(struct shader_context *context, const char *lin
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static const float clear_color[4];
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ID3D12PipelineState *pso;
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if (context->c.root_signature)
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ID3D12RootSignature_Release(context->c.root_signature);
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context->c.root_signature = create_32bit_constants_root_signature(context->c.device,
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0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);
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