vkd3d-shader/hlsl: Parse texture types.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-10-07 21:58:53 -05:00 committed by Alexandre Julliard
parent 64bd7f677c
commit fcb03a9947
3 changed files with 40 additions and 2 deletions

View File

@ -261,6 +261,21 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, s
return type;
}
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim)
{
struct hlsl_type *type;
if (!(type = vkd3d_calloc(1, sizeof(*type))))
return NULL;
type->type = HLSL_CLASS_OBJECT;
type->base_type = HLSL_TYPE_TEXTURE;
type->dimx = 4;
type->dimy = 1;
type->sampler_dim = dim;
list_add_tail(&ctx->types, &type->entry);
return type;
}
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive)
{
struct rb_entry *entry = rb_get(&scope->types, name);
@ -329,7 +344,8 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
return false;
if (t1->base_type != t2->base_type)
return false;
if (t1->base_type == HLSL_TYPE_SAMPLER && t1->sampler_dim != t2->sampler_dim)
if ((t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE)
&& t1->sampler_dim != t2->sampler_dim)
return false;
if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
!= (t2->modifiers & HLSL_MODIFIER_ROW_MAJOR))
@ -734,7 +750,8 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
}
if (t1->base_type != t2->base_type)
return t1->base_type - t2->base_type;
if (t1->base_type == HLSL_TYPE_SAMPLER && t1->sampler_dim != t2->sampler_dim)
if ((t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE)
&& t1->sampler_dim != t2->sampler_dim)
return t1->sampler_dim - t2->sampler_dim;
if (t1->dimx != t2->dimx)
return t1->dimx - t2->dimx;

View File

@ -655,6 +655,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim);
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,

View File

@ -2451,6 +2451,26 @@ type:
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_3D];
}
| KW_TEXTURE
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_GENERIC);
}
| KW_TEXTURE1D
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_1D);
}
| KW_TEXTURE2D
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_2D);
}
| KW_TEXTURE3D
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_3D);
}
| KW_TEXTURECUBE
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_CUBE);
}
| TYPE_IDENTIFIER
{
$$ = hlsl_get_type(ctx->cur_scope, $1, true);