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tests: Add test for invalid shader bytecode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,7 +34,8 @@ vkd3d_demos_shaders = \
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demos/triangle_vs.h
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vkd3d_tests = \
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tests/vkd3d_api
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tests/vkd3d_api \
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tests/vkd3d_shader_api
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vkd3d_cross_tests = \
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tests/d3d12 \
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@ -137,6 +138,7 @@ AM_DEFAULT_SOURCE_EXT = .c
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TESTS = $(vkd3d_tests) $(vkd3d_cross_tests)
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tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@
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tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
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tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
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if BUILD_DEMOS
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DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @XCB_LIBS@ @VULKAN_LIBS@
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6
tests/.gitignore
vendored
6
tests/.gitignore
vendored
@ -1,2 +1,4 @@
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d3d12
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vkd3d_api
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/d3d12
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/d3d12_invalid_usage
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/vkd3d_api
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/vkd3d_shader_api
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58
tests/vkd3d_shader_api.c
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58
tests/vkd3d_shader_api.c
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@ -0,0 +1,58 @@
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/*
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* Copyright 2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_test.h"
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#include <vkd3d_shader.h>
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static void test_invalid_shaders(void)
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{
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struct vkd3d_shader_code spirv;
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int rc;
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static const DWORD ps_break_code[] =
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{
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#if 0
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ps_4_0
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dcl_constantbuffer cb0[1], immediateIndexed
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dcl_output o0.xyzw
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if_z cb0[0].x
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mov o0.xyzw, l(1.000000,1.000000,1.000000,1.000000)
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break
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endif
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mov o0.xyzw, l(0,0,0,0)
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ret
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#endif
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0x43425844, 0x1316702a, 0xb1a7ebfc, 0xf477753e, 0x72605647, 0x00000001, 0x000000f8, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000080, 0x00000040, 0x00000020,
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0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x0400001f,
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0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000,
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0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct vkd3d_shader_code ps_break = {ps_break_code, sizeof(ps_break_code)};
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rc = vkd3d_shader_compile_dxbc(&ps_break, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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START_TEST(vkd3d_shader_api)
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{
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run_test(test_invalid_shaders);
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}
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