vkd3d-shader/hlsl: Write SM4 fractional part instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Giovanni Mascellani 2022-06-10 11:34:47 +02:00 committed by Alexandre Julliard
parent 09d7442cb1
commit 85856473f6
Notes: Alexandre Julliard 2022-10-19 22:07:30 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/32

View File

@ -1637,6 +1637,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
break;
case HLSL_OP1_FRACT:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_FRC, &expr->node, arg1, 0);
break;
case HLSL_OP1_LOG2:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);