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vkd3d-shader/hlsl: Write SM4 fractional part instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
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Notes:
Alexandre Julliard
2022-10-19 22:07:30 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/32
@ -1637,6 +1637,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_FRACT:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_FRC, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_LOG2:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
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