vkd3d: Enable EXT_shader_stencil_export if available.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-18 18:28:13 +02:00 committed by Alexandre Julliard
parent 4a2fbe54c0
commit 53a7ba4a3a
2 changed files with 9 additions and 2 deletions

View File

@ -134,6 +134,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
VK_EXTENSION(EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION, EXT_shader_demote_to_helper_invocation),
VK_EXTENSION(EXT_SHADER_STENCIL_EXPORT, EXT_shader_stencil_export),
VK_EXTENSION(EXT_TEXEL_BUFFER_ALIGNMENT, EXT_texel_buffer_alignment),
VK_EXTENSION(EXT_TRANSFORM_FEEDBACK, EXT_transform_feedback),
VK_EXTENSION(EXT_VERTEX_ATTRIBUTE_DIVISOR, EXT_vertex_attribute_divisor),
@ -1329,7 +1330,6 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
else
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3;
device->feature_options.PSSpecifiedStencilRefSupported = FALSE;
device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageExtendedFormats;
/* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
device->feature_options.ROVsSupported = FALSE;
@ -1441,6 +1441,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vkd3d_free(vk_extensions);
device->feature_options.PSSpecifiedStencilRefSupported = vulkan_info->EXT_shader_stencil_export;
vkd3d_init_feature_level(vulkan_info, features, &device->feature_options);
if (vulkan_info->max_feature_level < create_info->minimum_feature_level)
{
@ -1461,6 +1463,10 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING;
if (vulkan_info->EXT_shader_stencil_export)
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT;
/* Disable unused Vulkan features. */
features->shaderTessellationAndGeometryPointSize = VK_FALSE;

View File

@ -51,7 +51,7 @@
#define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u
#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
#define VKD3D_MAX_SHADER_EXTENSIONS 2u
#define VKD3D_MAX_SHADER_EXTENSIONS 3u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_DESCRIPTOR_SETS 64u
@ -108,6 +108,7 @@ struct vkd3d_vulkan_info
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_shader_demote_to_helper_invocation;
bool EXT_shader_stencil_export;
bool EXT_texel_buffer_alignment;
bool EXT_transform_feedback;
bool EXT_vertex_attribute_divisor;