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vkd3d: Reject overflowing descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -350,6 +350,13 @@ static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_sig
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return E_INVALIDARG;
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}
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if (range->NumDescriptors != UINT_MAX && !vkd3d_bound_range(range->BaseShaderRegister,
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range->NumDescriptors, UINT_MAX))
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{
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WARN("A descriptor range overflows.\n");
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return E_INVALIDARG;
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}
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if (unbounded && range->OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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{
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WARN("An unbounded range with offset D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND occurs after "
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@ -2715,10 +2715,7 @@ static void test_create_root_signature(void)
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descriptor_ranges[0].BaseShaderRegister = 0xfffff001;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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/* empty root signature */
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root_signature_desc.NumParameters = 0;
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