vkd3d-compiler: Add get_source_type_info helper.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-07 12:35:44 +01:00 committed by Alexandre Julliard
parent c6e36bf240
commit 76c8c05fdb

View File

@ -42,7 +42,7 @@ enum
OPTION_VERSION,
};
static const struct
static const struct source_type_info
{
enum vkd3d_shader_source_type type;
const char *name;
@ -246,6 +246,17 @@ static enum vkd3d_shader_target_type parse_target_type(const char *target)
return VKD3D_SHADER_TARGET_NONE;
}
static const struct source_type_info *get_source_type_info(enum vkd3d_shader_source_type type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(source_type_info); ++i)
if (type == source_type_info[i].type)
return &source_type_info[i];
return NULL;
}
static const struct target_type_info *get_target_type_info(enum vkd3d_shader_target_type type)
{
unsigned int i;
@ -349,38 +360,25 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
static void print_source_types(void)
{
const enum vkd3d_shader_source_type *source_types;
unsigned int count, i, j;
unsigned int count, i;
source_types = vkd3d_shader_get_supported_source_types(&count);
fputs("Supported source types:\n", stdout);
for (i = 0; i < count; ++i)
{
for (j = 0; j < ARRAY_SIZE(source_type_info); ++j)
{
if (source_types[i] == source_type_info[j].type)
{
fprintf(stdout, " %s %s\n", source_type_info[j].name, source_type_info[j].description);
break;
}
}
const struct source_type_info *type = get_source_type_info(source_types[i]);
if (type)
fprintf(stdout, " %s %s", type->name, type->description);
}
}
static void print_target_types(enum vkd3d_shader_source_type source_type)
{
const enum vkd3d_shader_target_type *target_types;
const char *source_type_name;
const char *source_type_name = get_source_type_info(source_type)->name;
unsigned int count, i;
for (i = 0; i < ARRAY_SIZE(source_type_info); ++i)
{
if (source_type == source_type_info[i].type)
{
source_type_name = source_type_info[i].name;
break;
}
}
target_types = vkd3d_shader_get_supported_target_types(source_type, &count);
fprintf(stdout, "Supported target types for source type '%s':\n", source_type_name);
for (i = 0; i < count; ++i)