vkd3d-shader: Handle non-vec4 builtins in vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-12 16:22:46 +01:00 committed by Alexandre Julliard
parent 3bf0e40b9d
commit 3a710385f3

View File

@ -6268,16 +6268,18 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_barrier(struct vkd3d_dxbc_compi
static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t type_id, length_id, register_index_id, src_array_id, dst_array_id, vicp_id, tmp_id;
const struct vkd3d_shader_signature *signature = compiler->input_signature;
uint32_t src_type_id, dst_type_id, src_id, dst_id, point_index_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, index_id, src_id, dst_id, vicp_id;
const struct vkd3d_shader_signature_element *element;
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
unsigned int register_count, i;
unsigned int register_count, i, j;
struct vkd3d_shader_register r;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
uint32_t indices[2];
for (i = 0, register_count = 0; i < signature->element_count; ++i)
{
@ -6303,26 +6305,51 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
entry = rb_get(&compiler->symbol_table, &symbol);
vicp_id = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry)->id;
index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, index_id);
register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
if (element->sysval_semantic)
{
sysval = vkd3d_siv_from_sysval(element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
src_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin,
src_array_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin,
SpvStorageClassInput, compiler->input_control_point_count);
if (builtin->component_count == 4)
{
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
else
{
tmp_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, builtin->component_count);
src_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, tmp_id);
dst_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, tmp_id);
for (j = 0; j < compiler->input_control_point_count; ++j)
{
point_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
src_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder,
src_type_id, src_array_id, point_index_id);
indices[0] = point_index_id;
indices[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
dst_type_id, dst_array_id, indices, 2);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
}
}
}
else
{
src_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
src_array_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_FLOAT, 4, compiler->input_control_point_count);
vkd3d_spirv_add_iface_variable(builder, src_id);
vkd3d_spirv_build_op_decorate1(builder, src_id, SpvDecorationLocation, element->register_index);
vkd3d_spirv_build_op_name(builder, src_id, "v%u", element->register_index);
}
vkd3d_spirv_add_iface_variable(builder, src_array_id);
vkd3d_spirv_build_op_decorate1(builder, src_array_id, SpvDecorationLocation, element->register_index);
vkd3d_spirv_build_op_name(builder, src_array_id, "v%u", element->register_index);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
}
}