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vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1528,6 +1528,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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if (type->type != HLSL_CLASS_MATRIX)
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check_invalid_matrix_modifiers(ctx, modifiers, v->loc);
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if (modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT))
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_modifiers_to_string(ctx, modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT))))
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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"Modifiers '%s' are not allowed on non-parameter variables.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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if (!(var = hlsl_new_var(ctx, v->name, type, v->loc, &v->semantic, modifiers, &v->reg_reservation)))
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{
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free_parse_variable_def(v);
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@ -2434,8 +2444,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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%type <if_body> if_body
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%type <modifiers> input_mod
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%type <modifiers> input_mods
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%type <modifiers> var_modifiers
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%type <name> any_identifier
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@ -2812,54 +2820,21 @@ param_list:
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}
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parameter:
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input_mods var_modifiers type any_identifier colon_attribute
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var_modifiers type any_identifier colon_attribute
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{
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struct hlsl_type *type;
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unsigned int modifiers = $2;
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unsigned int modifiers = $1;
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if (!(type = apply_type_modifiers(ctx, $3, &modifiers, @2)))
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if (!(type = apply_type_modifiers(ctx, $2, &modifiers, @1)))
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YYABORT;
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$$.modifiers = $1 ? $1 : HLSL_STORAGE_IN;
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$$.modifiers |= modifiers;
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$$.modifiers = modifiers;
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if (!($$.modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT)))
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$$.modifiers |= HLSL_STORAGE_IN;
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$$.type = type;
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$$.name = $4;
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$$.semantic = $5.semantic;
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$$.reg_reservation = $5.reg_reservation;
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}
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input_mods:
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%empty
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{
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$$ = 0;
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}
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| input_mods input_mod
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{
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if ($1 & $2)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_modifiers_to_string(ctx, $2)))
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hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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"Modifier \"%s\" was already specified.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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YYABORT;
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}
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$$ = $1 | $2;
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}
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input_mod:
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KW_IN
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{
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$$ = HLSL_STORAGE_IN;
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}
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| KW_OUT
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{
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$$ = HLSL_STORAGE_OUT;
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}
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| KW_INOUT
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{
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$$ = HLSL_STORAGE_IN | HLSL_STORAGE_OUT;
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$$.name = $3;
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$$.semantic = $4.semantic;
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$$.reg_reservation = $4.reg_reservation;
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}
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texture_type:
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@ -3223,6 +3198,19 @@ var_modifiers:
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_COLUMN_MAJOR, @1);
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}
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| KW_IN var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN, @1);
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}
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| KW_OUT var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_OUT, @1);
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}
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| KW_INOUT var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN | HLSL_STORAGE_OUT, @1);
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}
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complex_initializer:
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initializer_expr
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