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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Store a count of used UAV counters instead of a mask.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1862,7 +1862,7 @@ static void d3d12_command_list_invalidate_current_render_pass(struct d3d12_comma
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static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *list,
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struct d3d12_pipeline_state *state)
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{
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if (state && state->uav_counter_mask)
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if (state && state->uav_counter_count)
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{
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enum vkd3d_pipeline_bind_point bind_point = (enum vkd3d_pipeline_bind_point)state->vk_bind_point;
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list->pipeline_bindings[bind_point].uav_counters_dirty = true;
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@ -2680,7 +2680,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
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/* Track UAV counters. */
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if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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for (k = 0; k < vkd3d_popcount(state->uav_counter_mask); ++k)
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for (k = 0; k < state->uav_counter_count; ++k)
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{
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if (state->uav_counters[k].register_index == register_idx)
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{
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@ -2835,7 +2835,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
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if (!state || !bindings->uav_counters_dirty)
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return;
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uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
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uav_counter_count = state->uav_counter_count;
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assert(uav_counter_count <= ARRAY_SIZE(vk_descriptor_writes));
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vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator, state->vk_set_layout);
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@ -1418,7 +1418,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
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vkd3d_free(binding_desc);
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return E_OUTOFMEMORY;
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}
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state->uav_counter_mask = shader_info->uav_counter_mask;
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state->uav_counter_count = uav_counter_count;
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memset(&context, 0, sizeof(context));
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if (root_signature->vk_push_set_layout)
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@ -1495,7 +1495,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_mask = 0;
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state->uav_counter_count = 0;
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if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
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{
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@ -1529,7 +1529,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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shader_interface.combined_samplers = NULL;
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shader_interface.combined_sampler_count = 0;
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shader_interface.uav_counters = state->uav_counters;
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shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
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shader_interface.uav_counter_count = state->uav_counter_count;
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vk_pipeline_layout = state->vk_pipeline_layout
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? state->vk_pipeline_layout : root_signature->vk_pipeline_layout;
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@ -2041,7 +2041,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_mask = 0;
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state->uav_counter_count = 0;
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graphics->stage_count = 0;
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memset(&input_signature, 0, sizeof(input_signature));
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@ -797,7 +797,7 @@ struct d3d12_pipeline_state
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uint32_t set_index;
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struct vkd3d_shader_uav_counter_binding *uav_counters;
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uint8_t uav_counter_mask;
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unsigned int uav_counter_count;
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struct d3d12_device *device;
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