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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Mark driver-specific test failures as bugs.
Allows running all tests cleanly on Intel and Nvidia. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -57,7 +57,7 @@ static void vkd3d_test_end_todo(void);
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_TODO
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# define VKD3D_TEST_TODO(args...) \
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#define VKD3D_TEST_TODO(args...) \
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vkd3d_test_todo(vkd3d_line, args); } while (0)
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#define skip_(line) \
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@ -79,6 +79,9 @@ static void vkd3d_test_end_todo(void);
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#define todo_if(is_todo) \
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for (vkd3d_test_start_todo(is_todo); vkd3d_test_loop_todo(); vkd3d_test_end_todo())
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#define bug_if(is_bug) \
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for (vkd3d_test_start_bug(is_bug); vkd3d_test_loop_bug(); vkd3d_test_end_bug())
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#define todo todo_if(true)
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static struct
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@ -88,12 +91,16 @@ static struct
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LONG skip_count;
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LONG todo_count;
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LONG todo_success_count;
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LONG bug_count;
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unsigned int debug_level;
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unsigned int todo_level;
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bool todo_do_loop;
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unsigned int bug_level;
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bool bug_do_loop;
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char context[1024];
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} vkd3d_test_state;
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@ -113,33 +120,44 @@ static void
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vkd3d_test_check_ok(unsigned int line, bool result, const char *fmt, va_list args)
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{
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bool is_todo = vkd3d_test_state.todo_level && !vkd3d_test_platform_is_windows();
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bool is_bug = vkd3d_test_state.bug_level && !vkd3d_test_platform_is_windows();
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if (is_todo)
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if (is_bug)
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{
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InterlockedIncrement(&vkd3d_test_state.bug_count);
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if (is_todo)
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result = !result;
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if (result)
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printf("%s:%d%s: Fixed bug: ", vkd3d_test_name, line, vkd3d_test_state.context);
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else
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printf("%s:%d%s: Bug: ", vkd3d_test_name, line, vkd3d_test_state.context);
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vprintf(fmt, args);
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}
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else if (is_todo)
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{
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if (result)
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{
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printf("%s:%d%s: Todo succeeded: ", vkd3d_test_name, line, vkd3d_test_state.context);
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vprintf(fmt, args);
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InterlockedIncrement(&vkd3d_test_state.todo_success_count);
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printf("%s:%d%s: Todo succeeded: ", vkd3d_test_name, line, vkd3d_test_state.context);
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}
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else
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{
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printf("%s:%d%s: Todo: ", vkd3d_test_name, line, vkd3d_test_state.context);
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vprintf(fmt, args);
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InterlockedIncrement(&vkd3d_test_state.todo_count);
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printf("%s:%d%s: Todo: ", vkd3d_test_name, line, vkd3d_test_state.context);
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}
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vprintf(fmt, args);
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}
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else if (result)
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{
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InterlockedIncrement(&vkd3d_test_state.success_count);
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if (vkd3d_test_state.debug_level > 1)
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printf("%s:%d%s: Test succeeded.\n", vkd3d_test_name, line, vkd3d_test_state.context);
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InterlockedIncrement(&vkd3d_test_state.success_count);
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}
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else
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{
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InterlockedIncrement(&vkd3d_test_state.failure_count);
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printf("%s:%d%s: Test failed: ", vkd3d_test_name, line, vkd3d_test_state.context);
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vprintf(fmt, args);
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InterlockedIncrement(&vkd3d_test_state.failure_count);
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}
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}
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@ -217,7 +235,7 @@ int main(int argc, char **argv)
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vkd3d_test_main(argc, argv);
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printf("%s: %lu tests executed (%lu failures, %lu skipped, %lu todo).\n",
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printf("%s: %lu tests executed (%lu failures, %lu skipped, %lu todo, %lu bugs).\n",
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vkd3d_test_name,
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(unsigned long)(vkd3d_test_state.success_count
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+ vkd3d_test_state.failure_count + vkd3d_test_state.todo_count
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@ -225,7 +243,8 @@ int main(int argc, char **argv)
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(unsigned long)(vkd3d_test_state.failure_count
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+ vkd3d_test_state.todo_success_count),
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(unsigned long)vkd3d_test_state.skip_count,
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(unsigned long)vkd3d_test_state.todo_count);
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(unsigned long)vkd3d_test_state.todo_count,
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(unsigned long)vkd3d_test_state.bug_count);
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if (test_platform)
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free(test_platform);
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@ -306,6 +325,24 @@ static inline void vkd3d_test_end_todo(void)
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vkd3d_test_state.todo_level >>= 1;
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}
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static inline void vkd3d_test_start_bug(bool is_bug)
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{
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vkd3d_test_state.bug_level = (vkd3d_test_state.bug_level << 1) | is_bug;
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vkd3d_test_state.bug_do_loop = true;
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}
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static inline int vkd3d_test_loop_bug(void)
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{
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bool do_loop = vkd3d_test_state.bug_do_loop;
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vkd3d_test_state.bug_do_loop = false;
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return do_loop;
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}
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static inline void vkd3d_test_end_bug(void)
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{
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vkd3d_test_state.bug_level >>= 1;
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}
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static inline void vkd3d_test_set_context(const char *fmt, ...)
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{
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va_list args;
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@ -5569,6 +5569,7 @@ static void test_draw_uav_only(void)
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
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D3D12_ROOT_PARAMETER root_parameter;
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struct test_context_desc desc;
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struct resource_readback rb;
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struct test_context context;
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ID3D12CommandQueue *queue;
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ID3D12Resource *resource;
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@ -5650,7 +5651,10 @@ static void test_draw_uav_only(void)
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transition_resource_state(command_list, resource,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(resource, 0, queue, command_list, 500, 0);
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get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
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bug_if(is_radv_device(context.device))
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check_readback_data_uint(&rb, NULL, 500, 0);
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release_resource_readback(&rb);
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ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
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ID3D12DescriptorHeap_Release(descriptor_heap);
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@ -7865,6 +7869,7 @@ static void test_shader_instructions(void)
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struct ivec4 i;
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} output;
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bool skip_on_warp;
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bool skip_on_mesa;
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}
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tests[] =
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{
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@ -7904,25 +7909,26 @@ static void test_shader_instructions(void)
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{&ps_if, {{0.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
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{&ps_if, {{1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
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/* FIXME: Ordered/unordered comparisons are broken on Mesa. */
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{&ps_if_return, {{0.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{ NAN, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{ NAN, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}, false, true},
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{&ps_if_return, {{3.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, NAN, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, NAN, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}, false, true},
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{&ps_if_return, {{4.0f, 3.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, NAN, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, NAN, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}, false, true},
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{&ps_if_return, {{4.0f, 4.0f, 3.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 4.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 5.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}, false, true},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 2.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 3.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 4.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{4.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_if_return, {{5.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
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{&ps_if_return, {{ NAN, NAN, NAN, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_if_return, {{ NAN, NAN, NAN, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}, false, true},
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{&ps_nested_if, {{0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 1.0f}}},
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{&ps_nested_if, {{0.0f, 0.0f, 1.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
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@ -8628,6 +8634,12 @@ static void test_shader_instructions(void)
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continue;
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}
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if (tests[i].skip_on_mesa && is_mesa_device(context.device))
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{
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skip("Skipping shader '%s' test on Mesa.\n", tests[i].ps->name);
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continue;
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}
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if (current_ps != tests[i].ps)
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{
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if (context.pipeline_state)
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@ -16214,7 +16226,7 @@ static void test_depth_stencil_sampling(void)
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destroy_depth_stencil(&ds);
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continue;
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}
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if (is_amd_device(device))
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if (is_amd_windows_device(device))
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{
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skip("Reads from depth/stencil shader resource views return stale values on some AMD drivers.\n");
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destroy_depth_stencil(&ds);
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@ -18511,6 +18523,7 @@ static void test_atomic_instructions(void)
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ID3D12CommandQueue *queue;
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ID3D12Device *device;
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unsigned int i, j;
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bool is_todo;
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HRESULT hr;
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static const DWORD ps_atomics_code[] =
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@ -18721,8 +18734,11 @@ static void test_atomic_instructions(void)
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unsigned int value = get_readback_uint(&rb, j, 0, 0);
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unsigned int expected = test->expected_result[j];
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todo_if(test->i.x < 0
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&& (!strcmp(instructions[j], "atomic_imax") || !strcmp(instructions[j], "atomic_imin")))
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is_todo = test->i.x < 0
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&& (!strcmp(instructions[j], "atomic_imax") || !strcmp(instructions[j], "atomic_imin"));
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bug_if(is_todo && is_nvidia_device(device))
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todo_if(is_todo)
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ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
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"with inputs (%u, %u), (%d), %#x (%d).\n",
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i, value, value, expected, expected, instructions[j],
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@ -18741,6 +18757,7 @@ static void test_atomic_instructions(void)
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unsigned int value = get_readback_uint(&rb, j, 0, 0);
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unsigned int expected = test->expected_result[j];
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bug_if(test->i.x < 0 && todo_instruction && is_nvidia_device(device))
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todo_if(test->i.x < 0 && todo_instruction)
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ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
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"with inputs (%u, %u), (%d), %#x (%d).\n",
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@ -296,7 +296,7 @@ static void init_adapter_info(void)
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IDXGIAdapter_Release(dxgi_adapter);
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}
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static inline bool is_amd_device(ID3D12Device *device)
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static inline bool is_amd_windows_device(ID3D12Device *device)
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{
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DXGI_ADAPTER_DESC desc = {0};
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IDXGIFactory4 *factory;
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@ -324,8 +324,24 @@ static inline bool is_amd_device(ID3D12Device *device)
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return desc.VendorId == 0x1002;
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}
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static inline bool is_mesa_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_nvidia_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_radv_device(ID3D12Device *device)
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{
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return false;
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}
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#else
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static bool have_VK_KHR_driver_properties;
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static VkDriverIdKHR vk_driver_id;
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static HRESULT create_vkd3d_instance(struct vkd3d_instance **instance)
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{
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@ -484,16 +500,34 @@ static void init_adapter_info(void)
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trace("Driver name: %s, driver info: %s.\n", driver_properties.driverName, driver_properties.driverInfo);
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vk_driver_id = driver_properties.driverID;
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ID3D12Device_Release(device);
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done:
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vkd3d_instance_decref(instance);
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}
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static inline bool is_amd_device(ID3D12Device *device)
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static inline bool is_amd_windows_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_mesa_device(ID3D12Device *device)
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{
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return vk_driver_id == VK_DRIVER_ID_MESA_RADV_KHR
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|| vk_driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR;
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}
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static inline bool is_nvidia_device(ID3D12Device *device)
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{
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return vk_driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR;
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}
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static inline bool is_radv_device(ID3D12Device *device)
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{
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return vk_driver_id == VK_DRIVER_ID_MESA_RADV_KHR;
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}
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#endif
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static ID3D12Device *create_device(void)
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