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vkd3d-shader/hlsl: Write SM4 multiplication instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -957,6 +957,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_MUL:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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break;
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