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include: Add more alignment constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -53,9 +53,15 @@ const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
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const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
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const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
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const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
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const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
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const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
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const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
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const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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