vkd3d-shader: Find bindings for descriptor arrays.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-23 23:01:35 +10:00 committed by Alexandre Julliard
parent d11510f02e
commit 2924a481a7
2 changed files with 4 additions and 10 deletions

View File

@ -2468,6 +2468,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
bool is_uav_counter)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
@ -2543,18 +2544,10 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
continue;
if (current->type != descriptor_type || current->register_space != range->space
|| current->register_index != range->first)
|| current->register_index > range->first
|| current->binding.count <= register_last - current->register_index)
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for type %#x, space %u, register %u, "
"shader type %#x has unsupported count %u.",
descriptor_type, range->space, range->first, compiler->shader_type, current->binding.count);
}
return current->binding;
}
if (shader_interface->binding_count)

View File

@ -34624,6 +34624,7 @@ static void test_resource_arrays(void)
get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i));
}
todo
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
if (!context.pipeline_state)