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tests: Add some tests for fused assignment operations with writemasks.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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12
Makefile.am
12
Makefile.am
@ -80,7 +80,11 @@ vkd3d_shader_tests = \
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tests/swizzle-5.shader_test \
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tests/swizzle-6.shader_test \
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tests/swizzle-7.shader_test \
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tests/trigonometry.shader_test
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tests/trigonometry.shader_test \
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tests/writemask-assignop-0.shader_test \
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tests/writemask-assignop-1.shader_test \
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tests/writemask-assignop-2.shader_test \
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tests/writemask-assignop-3.shader_test
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vkd3d_test_headers = \
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tests/d3d12_crosstest.h \
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@ -267,7 +271,11 @@ XFAIL_TESTS = \
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tests/swizzle-5.shader_test \
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tests/swizzle-6.shader_test \
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tests/swizzle-7.shader_test \
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tests/trigonometry.shader_test
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tests/trigonometry.shader_test \
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tests/writemask-assignop-0.shader_test \
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tests/writemask-assignop-1.shader_test \
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tests/writemask-assignop-2.shader_test \
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tests/writemask-assignop-3.shader_test
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endif
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if BUILD_DEMOS
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15
tests/writemask-assignop-0.shader_test
Normal file
15
tests/writemask-assignop-0.shader_test
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@ -0,0 +1,15 @@
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[pixel shader]
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uniform float4 color;
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float4 main() : SV_target
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{
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float4 ret = color;
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ret.zw += float2(0.5, 0.3);
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ret.yx -= float2(0.1, 0.5);
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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draw quad
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probe all rgba (-0.4697, -0.02, 0.57, 0.3202) 2
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16
tests/writemask-assignop-1.shader_test
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16
tests/writemask-assignop-1.shader_test
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@ -0,0 +1,16 @@
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[pixel shader]
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uniform float4 color;
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float4 main() : SV_target
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{
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float4 ret = color;
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ret.zwx.yzx.xz += float2(0.4, 0.2);
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ret.xzyw.wzx.xz.y.x -= 0.6;
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ret.yxwz.yxwz *= -1;
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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draw quad
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probe all rgba (0.5697, -0.08, -0.27, -0.4202)
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13
tests/writemask-assignop-2.shader_test
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13
tests/writemask-assignop-2.shader_test
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@ -0,0 +1,13 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(2, 2, 2, 2);
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ret.yxz.yx += float2(0.1, 0.2);
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ret.w.x -= 0.3;
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ret.wzyx.zyx.yx.x *= 0.4;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (2.1, 2.2, 0.8, 1.7)
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11
tests/writemask-assignop-3.shader_test
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11
tests/writemask-assignop-3.shader_test
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@ -0,0 +1,11 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(2, 2, 2, 2);
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ret.xyzw.xyzw -= float4(0.1, 0.2, 0.3, 0.4);
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return ret;
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}
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[test]
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draw quad
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probe all rgba (1.9, 1.8, 1.7, 1.6)
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