vkd3d: Pass target info to vkd3d-shader for compute pipelines.

Required for enabling extensions, e.g. descriptor indexing.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-30 14:03:18 +10:00 committed by Alexandre Julliard
parent 6fe884a02c
commit 112ed83dde

View File

@ -1547,6 +1547,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
struct vkd3d_shader_scan_descriptor_info shader_info;
struct vkd3d_shader_interface_info shader_interface;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_spirv_target_info target_info;
VkPipelineLayout vk_pipeline_layout;
HRESULT hr;
int ret;
@ -1578,8 +1579,14 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
}
vkd3d_shader_free_scan_descriptor_info(&shader_info);
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
target_info.extensions = device->vk_info.shader_extensions;
target_info.extension_count = device->vk_info.shader_extension_count;
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.next = &target_info;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->binding_count;
shader_interface.push_constant_buffers = root_signature->root_constants;