vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-01-19 12:52:05 +01:00 committed by Alexandre Julliard
parent 2f3b1e8f7d
commit 9182e73e64

View File

@ -1568,6 +1568,33 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
case HLSL_OP2_GEQUAL:
{
const struct hlsl_type *src_type = arg1->data_type;
switch (src_type->base_type)
{
case HLSL_TYPE_FLOAT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
break;
case HLSL_TYPE_INT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
break;
case HLSL_TYPE_BOOL:
case HLSL_TYPE_UINT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
break;
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
debug_hlsl_type(ctx, src_type));
break;
}
break;
}
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;