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vkd3d-shader: Translate sample_d instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1335,7 +1335,7 @@ static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *bu
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const uint32_t operands[] = {sampled_image_id, coordinate_id};
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if (op == SpvOpImageSampleExplicitLod)
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assert(image_operands_mask & SpvImageOperandsLodMask);
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assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
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else
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assert(op == SpvOpImageSampleImplicitLod);
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@ -1350,7 +1350,7 @@ static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builde
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const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
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if (op == SpvOpImageSampleDrefExplicitLod)
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assert(image_operands_mask & SpvImageOperandsLodMask);
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assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
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else
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assert(op == SpvOpImageSampleDrefImplicitLod);
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@ -5436,14 +5436,27 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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SpvImageOperandsMask operands_mask = 0;
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unsigned int image_operand_count = 0;
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struct vkd3d_shader_image image;
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uint32_t image_operands[2];
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uint32_t image_operands[3];
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DWORD coordinate_mask;
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SpvOp op;
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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&src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_NONE);
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_SAMPLE:
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op = SpvOpImageSampleImplicitLod;
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break;
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case VKD3DSIH_SAMPLE_GRAD:
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op = SpvOpImageSampleExplicitLod;
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operands_mask |= SpvImageOperandsGradMask;
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coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
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&src[3], coordinate_mask);
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
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&src[4], coordinate_mask);
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break;
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case VKD3DSIH_SAMPLE_LOD:
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op = SpvOpImageSampleExplicitLod;
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operands_mask |= SpvImageOperandsLodMask;
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@ -5455,9 +5468,6 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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return;
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}
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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&src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_NONE);
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if (vkd3d_shader_instruction_has_texel_offset(instruction))
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{
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operands_mask |= SpvImageOperandsConstOffsetMask;
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@ -5467,6 +5477,7 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
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assert(image_operand_count <= ARRAY_SIZE(image_operands));
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val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
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image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
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@ -6447,6 +6458,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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vkd3d_dxbc_compiler_emit_ld(compiler, instruction);
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break;
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_GRAD:
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case VKD3DSIH_SAMPLE_LOD:
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vkd3d_dxbc_compiler_emit_sample(compiler, instruction);
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break;
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