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vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
We don't want to write PointSize in tessellation and geometry shaders. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1015,6 +1015,8 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
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&& FAILED(hr = vkd3d_select_physical_device(device->vkd3d_instance, &physical_device)))
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return hr;
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device->vk_physical_device = physical_device;
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/* Create command queues */
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VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, NULL));
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if (!(queue_properties = vkd3d_calloc(queue_family_count, sizeof(*queue_properties))))
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@ -1083,10 +1085,11 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
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VK_CALL(vkGetPhysicalDeviceMemoryProperties(physical_device, &device->memory_properties));
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VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &device_features));
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device->vk_physical_device = physical_device;
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if (FAILED(hr = vkd3d_init_device_caps(device, create_info, &device_features, &extension_count)))
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goto done;
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device_features.shaderTessellationAndGeometryPointSize = VK_FALSE;
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if (!(extensions = vkd3d_calloc(extension_count, sizeof(*extensions))))
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{
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hr = E_OUTOFMEMORY;
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