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vkd3d-shader/hlsl: Parse the SampleLevel method.
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commit
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
@ -1058,6 +1058,18 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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return load;
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}
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struct hlsl_ir_resource_load *hlsl_new_sample_lod(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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struct hlsl_deref *resource, struct hlsl_deref *sampler, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *texel_offset, struct hlsl_ir_node *lod, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_resource_load *load;
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if ((load = hlsl_new_resource_load(ctx, data_type, HLSL_RESOURCE_SAMPLE_LOD,
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resource, sampler, coords, texel_offset, loc)))
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hlsl_src_from_node(&load->lod, lod);
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return load;
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}
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
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{
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@ -1696,6 +1708,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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{
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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@ -1714,6 +1727,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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vkd3d_string_buffer_printf(buffer, ", offset = ");
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dump_src(buffer, &load->texel_offset);
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}
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if (load->lod.node)
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{
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vkd3d_string_buffer_printf(buffer, ", lod = ");
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dump_src(buffer, &load->lod);
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}
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vkd3d_string_buffer_printf(buffer, ")");
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}
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@ -1901,9 +1919,10 @@ static void free_ir_loop(struct hlsl_ir_loop *loop)
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static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
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{
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hlsl_src_remove(&load->coords);
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hlsl_cleanup_deref(&load->sampler);
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hlsl_cleanup_deref(&load->resource);
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hlsl_src_remove(&load->coords);
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hlsl_src_remove(&load->lod);
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hlsl_src_remove(&load->texel_offset);
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vkd3d_free(load);
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}
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@ -393,6 +393,7 @@ enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_SAMPLE_LOD,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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@ -404,8 +405,7 @@ struct hlsl_ir_resource_load
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords;
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struct hlsl_src texel_offset;
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struct hlsl_src coords, lod, texel_offset;
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};
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struct hlsl_ir_store
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@ -776,6 +776,9 @@ struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_deref *resource, struct hlsl_deref *sampler,
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struct hlsl_ir_node *coords, struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_load *hlsl_new_sample_lod(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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struct hlsl_deref *resource, struct hlsl_deref *sampler, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *texel_offset, struct hlsl_ir_node *lod, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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@ -2704,6 +2704,61 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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list_add_tail(instrs, &load->node.entry);
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return true;
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}
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else if (!strcmp(name, "SampleLevel")
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
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{
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const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_resource_load *load;
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struct hlsl_ir_node *offset = NULL;
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struct hlsl_ir_load *sampler_load;
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struct hlsl_ir_node *coords, *lod;
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if (params->args_count != 3 && params->args_count != 4)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method 'SampleLevel': expected 3 or 4, but got %u.", params->args_count);
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return false;
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 0 of SampleLevel(): expected 'sampler', but got '%s'.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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/* Only HLSL_IR_LOAD can return an object. */
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sampler_load = hlsl_ir_load(params->args[0]);
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if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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coords = params->args[1];
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if (!(lod = add_implicit_conversion(ctx, instrs, params->args[2],
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hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
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lod = params->args[2];
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if (params->args_count == 4)
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{
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if (!(offset = add_implicit_conversion(ctx, instrs, params->args[3],
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hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
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return false;
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}
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if (!(load = hlsl_new_sample_lod(ctx, object_type->e.resource_format,
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&object_load->src, &sampler_load->src, coords, offset, lod, loc)))
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return false;
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list_add_tail(instrs, &load->node.entry);
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return true;
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}
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else
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{
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struct vkd3d_string_buffer *string;
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@ -1451,6 +1451,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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load->coords.node->last_read = instr->index;
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if (load->texel_offset.node)
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load->texel_offset.node->last_read = instr->index;
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if (load->lod.node)
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load->lod.node->last_read = instr->index;
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break;
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}
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case HLSL_IR_SWIZZLE:
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@ -2147,6 +2147,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
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break;
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case HLSL_RESOURCE_SAMPLE_LOD:
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hlsl_fixme(ctx, &load->node.loc, "SM4 sample-LOD expression.");
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break;
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}
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}
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